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Revenue from subscriptions, online usage and virtual items is expected to increase 75% from 2010 to reach nearly $17B by 2016DFC Intelligence » DFC Intelligence Forecasts Worldwide Online Game Market to Reach $29 Billion by 2016
75% of game software revenue will be delivered via online models such as digital distribution, subscriptions, and virtual item sales by 2018 more...
Smartphone gamers will spend $6B on in-app purchases in 2016 more...
The digital market is currently valued at close to $20B, and will over the next 3 years will show the most growth in the gaming sector, with mobile growth reaching 100% more...
The global digital games market will more than double over the next 5 years to be worth $53B in 2016 more...
Voice and messaging traffic lost to over the top players such as WhatsApp, Facebook, and Skype will cost network operators $14B in revenues globally in 2014, up 26% from 2013 more...