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Casual Games Association
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1-16 of 16 results
Published Facts
77.9MM Americans will play social games in 2012, up from 57.4MM in 2010
Social Network Games 2012: Casual Games Sector Report
The Russian social gaming market will reach $110MM in 2012, up from $56MM in 2010
Social Network Games 2012: Casual Games Sector Report
The Brazilian social gaming market will reach $171MM in 2012, up from $100MM in 2010
Social Network Games 2012: Casual Games Sector Report
The Facebook gaming market will reach $2.79B in 2013, up from $1.31B in 2010
Social Network Games 2012: Casual Games Sector Report
The worldwide social gaming market will reach $8.64B in 2014, up from $3.65B in 2010
Social Network Games 2012: Casual Games Sector Report
Social role playing games generate an expected average daily revenue per user of 5-10 cents, compared to 3-7 cents for adventure games, and 1-5 cents for simulations
Social Network Games 2012: Casual Games Sector Report
Zynga social games attract 46MM daily active users, compared to 12.4MM for EA and 7.5MM for wooga
Social Network Games 2012: Casual Games Sector Report
The average free-to-play social game derives 40% of its revenue from advertising and offers, and 60% from virtual goods
Social Network Games 2012: Casual Games Sector Report
31% of the U.S. population own smartphones, compared to 15% globally
Mobile Gaming 2012: Casual Games Sector Report
35% of China's urban population own smartphones, compared to 23% of India's urban population
Mobile Gaming 2012: Casual Games Sector Report
European mobile gaming revenue will reach $1B in 2013, up from $500MM in 2011
Mobile Gaming 2012: Casual Games Sector Report
North American mobile gaming revenue will reach $2.5B in 2015, up from $1B in 2011
Mobile Gaming 2012: Casual Games Sector Report
Asian mobile gaming revenue will reach $3B in 2014, up from $1.5B in 2011
Mobile Gaming 2012: Casual Games Sector Report
Mobile social game revenues will reach $3.37B in 2014, up from $1.09B in 2011
Mobile Gaming 2012: Casual Games Sector Report