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Electronic Arts
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Published Facts
Electronic Arts expects its digital revenues to increase 40% year-over-year in 2013 to account for ~40% of total company revenues
Electronic Arts Reports Q4 FY12 and FY12 Financial Results
On a trailing 12-month basis, Electronic Arts' digital revenue exceeds $1B
Q3 FY12 PREPARED COMMENTS
Consoles used to account for 80% of the video game industry as recently as 2000 and today are 40% of the industry
EA CEO: Consoles Now Only 40% of Games Industry - IndustryGamers
In calendar year 2009, there were 230MM packaged game buyers, 860MM online game players, and 280MM mobile game players, for a total global consumer base of 910MM consumers
Wedbush Securities 8th Annual New York MAC Conference
For calendar year 2009, EA estimates the $16B digital gaming industry is comprised of: MMO ($6B); Free2Play ($3B); Mobile ($3B); PDLC/1st party Subs / In-game Adv ($1B); Full product downloads ($1B); and Casual & Network Gaming ($3B)
Wedbush Securities 8th Annual New York MAC Conference
EA's Pogo.com has 1.7MM subscribers, 1.6MM daily unique players, and 5MM monthly unique players
Wedbush Securities 8th Annual New York MAC Conference