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Published Facts
43% of employers use social media to recruit – of those, 88% use LinkedIn, 46% Facebook and 22% Twitter
How Employers Are Paying in 2012
38% of employers ban all use of social media, compared to 13% of healthcare companies and 14% of financial services firms
How Employers Are Paying in 2012
93% of employers plan to give compensation adjustments to their workforces in 2012, up from actual adjustments of 60% in 2011 and 30% in 2010
How Employers Are Paying in 2012
Online and TV retailer HSN launched the HSN Arcade in 2011, allowing users to play free video games while live streaming TV
How 9 Retailers Successfully Leveraged Game Mechanics
Best Buy became the first virtual branded retail store in CityVille in 2011, putting itself in front of the game's 71MM players
How 9 Retailers Successfully Leveraged Game Mechanics
Fashion house Valentino launched a virtual 3D museum in December 2011, spurring 10,000 downloads the first day
How 9 Retailers Successfully Leveraged Game Mechanics
In 2011, BlueFly partnered with Badgeville to enhance BlueFly's online shopping experience through rewards such as badges
How 9 Retailers Successfully Leveraged Game Mechanics
Flash sale retailer Gilt Groupe promises exclusive web access to its top customers as a way to increase engagement
How 9 Retailers Successfully Leveraged Game Mechanics
Online clothier Bonobos is applying social engagement and gamification to engage a male customer base, looking especially to connect personally on Facebook
How 9 Retailers Successfully Leveraged Game Mechanics
To promote a new fragrance collection, ALDO created a Facebook game where players choose Instagram photos and plug them into a mood board
How 9 Retailers Successfully Leveraged Game Mechanics
During the first week that Norma Kamali launched a game within a 3D movie, more than 20,000 Facebook fans requested a free pair of custom 3D viewing glasses with the designer’s signature cat-eye frames
How 9 Retailers Successfully Leveraged Game Mechanics
Nike launched a social gaming campaign at the end of 2011, including prizes and celebrity athletes, to promote its winter clothing lineup
How 9 Retailers Successfully Leveraged Game Mechanics
Moosejaw launched an augmented reality app up that drove 1 million impressions on Twitter, 160,000 video views and 75,000 downloads in five weeks, boosting sales by 37% year-over-year
Augmented X-Ray App Boosts Retailer's Sales by 37%
The site feature that attracts the most attention on Klout, Facebook and StumbleUpon is the profile photo, while on LinkedIn it is the job title
Here's How People Look at Your Facebook Profile -- Literally
One out of every five Americans over the age of six has played an online social game at least once — that’s 56MM people
The Economics of Social Gaming [INFOGRAPHIC]
51% of college graduates own a tablet, compared to 28% of the general population
Tablet Owners Spend More Time and Money Shopping Online [INFOGRAPHIC]