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Facts Tagged With 13-17 years old
1-18 of 18 results
35% of paid apps on devices to which children aged 2-14 have access are gaming apps
NPD Group Blog » Kids are Crazy for Apps
87% of boys aged 2-14 with access to app-capable devices play gaming apps, compared to 80% for girls
NPD Group Blog » Kids are Crazy for Apps
The average app-capable devices to which kids have access has 6.5 gaming apps
NPD Group Blog » Kids are Crazy for Apps
48% of teens' time with a gaming console occurs in shared rooms, such as a living or family room.
Basement? Garage? American Teens Will Watch, and Play, Just About Anywhere | Nielsen Wire
52% of teens' time with a gaming console occurs in either non-traditional spaces or bedrooms
Basement? Garage? American Teens Will Watch, and Play, Just About Anywhere | Nielsen Wire
24% of those who play Minesweeper on PC are below the age of 25
Vintage PC Video Games Still Thrive in World of Apps | Nielsen Wire
31% of those who play Pinball on PC are below the age of 25
Vintage PC Video Games Still Thrive in World of Apps | Nielsen Wire
France, Germany and the U.K. have higher concentrations of gamers aged 13-34 than the U.S.
NPD study shows territory skews to different gaming habits
50% of U.S. online males 24 and under bought virtual goods in 2011, compared to 15% of females of the same age
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.
26% of female U.K. gamers under 45 play games primarily to stay fit
2 in 3 Facebook gamers are women
38.9% of children aged 14-15 spend more than 2 hours each day using a computers, watching television, or playing video games
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In 2009, US young people ages 8-18 spent and average of 22 minutes a day on social media sites, 17 minutes playing online games, and 15 minutes viewing online videos
Future Watch: Children and Technology - How Are They Using it and What Impact Will it Have on Them? - Analyst Insight from Euromonitor International
In 2009, US young people ages 8-18 spent an average of almost 1.5 hours using the Internet every day, and nearly 1.25 hours playing video games
Future Watch: Children and Technology - How Are They Using it and What Impact Will it Have on Them? - Analyst Insight from Euromonitor International
42% of all game players are women. In fact, women 18 and older account for 37% of the market, compared to 13% for boys ages 17 or younger
The Entertainment Software Association - Industry Facts
Millennials are 121% more likely to have watched a video on their cell phone, more than 119% to have played music, and more than 105% to have played a game
Twitter / @GfKMRINews: Millennials are 121% more ...