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Facts Tagged With Gaming
1-20 of 161 results
The number of installed internet-connected video game consoles in the US will increase by 22% by 2015
Installed Base of Internet Connected TVs and Attached Content Devices Projected to Grow 51 Percent by 2015, According to The NPD Group – NPD.com
"Even amongst veterans there's still an attitude that mobile and casual games are not really games...That really concerns me - we could kill this industry if we don't get more inclusive" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"For the big companies it makes sense to hang around a bit longer in the console market, people like EA and Activsion. It makes sense for them to be there a little longer because that market is still there and there will only be room for two or three publishers" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"Now is the best time to be an independent, especially on mobile, because you don't have the packaged goods costs, the distribution costs, manufacturing costs. You can reach customers directly, through digital or social media. It's a great time and market for an independent" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"When people say that PC is dying and mobile is thriving I think the analysis is wrong, the attack angle is wrong. People want to play a certain type of game. They'll find the platform where they can play that type of game" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"It is crucial that the next-gen downloadable console titles find a bigger audience and we need smart ways to support our gamers with additional content and provide ways to keep them playing our games longer" - Housemarque CEO Ilari Kuittinen
Downloadable games need bigger audience, says Housemarque CEO | GamesIndustry International
"Some of the bigger downloadable games have already had a budget in the range of several millions of dollars, so there needs to be quite a lot of sales to even break even at the given price point of $10 to $15" - Housemarque CEO Ilari Kuittinen
Downloadable games need bigger audience, says Housemarque CEO | GamesIndustry International
"During this console generation, there were only a handful of million-selling downloadable games, which is surprising to me as the console installed base for PlayStation Network and Xbox Live Arcade games is well over 150 million today" - Housemarque CEO Ilari Kuittinen
Downloadable games need bigger audience, says Housemarque CEO | GamesIndustry International
"Eventually, games need to generate more sales, otherwise we see the end of these smaller games on console platforms" - Housemarque CEO Ilari Kuittinen
Downloadable games need bigger audience, says Housemarque CEO | GamesIndustry International
"We have a situation where schools are about to get an avalanche of tablets. So there's going to be this new market of selling games to schools, which will be a real market" - Schell Games founder Jesse Schell
Serious games stigmatized in and out of the industry, says Schell | GamesIndustry International
"If you're talking about direct-to-consumer, right now it can be very difficult to sell educational or transformational games to anybody over the age of 6, at least in the American market" - Schell Games founder Jesse Schell
Serious games stigmatized in and out of the industry, says Schell | GamesIndustry International
"In the packaged sales business, very strong competition in the marketplace has resulted in pricing methods such as price protection (costs incurred to maintain pricing) and back-end rebates (sales incentives) growing in increased importance, and creating a critical increase in pricing method costs" - Square Enix director Yosuke Matsuda
Square Enix: "It is necessary to review the definition of 'AAA Title'" | GamesIndustry International
"What's become broken is the traditional AAA style of development and distribution...We're approaching the point at which AAA projects need to be blockbusters just to sustain everyone in the ecosystem: the developer, the publisher, the manufacturing and physical goods cost, the distributor, the retailer, and in some cases, the platform/console owner" - former Trion Worlds chief creative officer Scott Hartsman
Trion's former CCO: AAA development is "fundamentally broken" | GamesIndustry International
"I wouldn't be surprised if we see by the next generation some consolidation of some sort - it seems hard to fathom that we're going to have these three big players again" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"We're pleased that Q1 [2013] represented [Facebook's] largest three month quarter of games revenue to date, despite a 37 percent drop in year over year payments volume from our largest developer, as our other developers increased their payments volumes by almost 60 percent and we saw a record number of people playing games on Facebook" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Of the top 100 grossing apps on both iOS and Android in the last week of Q1 [2013], about 40 percent of them used [Facebook's] mobile app install ads. In gaming, travel, e-commerce and financial service industries, the early indicator is that our cost per install is highly competitive" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"A new - more casual - type of audience is emerging and a novel gaming platform is launched almost every month. We thereby need to stay alert and be prepared for change" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"Retail is going through a very critical phase, the market contracts whilst core gamers are changing habits" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"The AAA console market is a highly competitive but proven market and it does offer a great number of opportunities that other platforms still can't offer today" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"Whether we like it or not, tax breaks are what works. They've proven extremely effective in keeping a sector vibrant, but also in expanding it. Canada went from being a non-videogame producing nation to what is probably the strongest, with 15-20,000 people working in it" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International