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Facts Tagged With Mobile
1-20 of 2733 results
"We offer developers a unique opportunity to drive downloads of their mobile apps. During [Q1 2013] 3800 developers used that to drive nearly 25 million downloads" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Of the top 100 grossing apps on both iOS and Android in the last week of Q1 [2013], about 40 percent of them used [Facebook's] mobile app install ads. In gaming, travel, e-commerce and financial service industries, the early indicator is that our cost per install is highly competitive" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
Prepaid smartphones accounted for 36% of the year-over-year increase in smartphone sales in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
Year-over-year smartphone sales increased by 42% in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
Huawei accounted for 32% of prepaid smartphone sales in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
HTC accounted for 8% of prepaid smartphone sales in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
Apple accounted for 8% of prepaid smartphone sales in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
LG accounted for 22% of prepaid smartphone sales in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
Samsung accounted for 32% of prepaid smartphone sales in Q1 2013
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
Prepaid smartphones accounted for 32% of smartphone sales in Q1 2013, up from 21% in Q1 2012
The NPD Group: Nearly One-Third of All Smartphones Sold in the U.S. are Prepaid – NPD.com
"We're not looking to become mobile; we are looking to bring some of the same ideas that we've explored in PC and console to mobile, and we think we'll meet some of our core audience there and hopefully can even expand that audience" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"There certainly is a discoverability challenge with mobile, and we're hoping to let our core gamers know that our games are going to be available on the iPhone and iPad, and maybe they'll tell their friends and help us with some discoverability" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"Being able to get a game done in under a year and do a lot of the game design and programming and AI myself is part of the appeal to me. I can just do more games in the [mobile] space than I can in another space" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"We can make games more quickly in the mobile space but there's still almost the same amount of design that can be done" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International