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Facts Tagged With Apps
1-20 of 42 results
"We're up to 81 of the top-grossing 100 iOS apps, and 70 of the top-grossing Android apps are connected in with Facebook, so we're getting good coverage" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Of the top 100 grossing apps on both iOS and Android in the last week of Q1 [2013], about 40 percent of them used [Facebook's] mobile app install ads. In gaming, travel, e-commerce and financial service industries, the early indicator is that our cost per install is highly competitive" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
Smartphone gamers will spend $6B on in-app purchases in 2016
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
North America, China, and the Far East will account for 86% of all in-game spending by tablet gamers by 2016
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
Tablet gamers will spend $3.03B on in-app purchases in 2016, up from $301M 2012
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
BackFlip Studios games have accounted for 275M downloads
Apple - Press Info - Apple Reports Second Quarter Results
Supercell generated $8.5M in revenue per employee in 2012
Apple - Press Info - Apple Reports Second Quarter Results
"You can make one Android app, port it to smart TV, a tablet, Ouya, all these new devices coming out for the home. There's a growing opportunity there" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
iOS users play gaming apps for an average of 743.1 minutes per month, compared to 484 for Android
Apple iPhones Lead Android Smartphones for Time Spent With Gaming Apps - Feb 12, 2013
85.7% of iOS users play gaming apps, compared to 76% for Android
Apple iPhones Lead Android Smartphones for Time Spent With Gaming Apps - Feb 12, 2013
38% of video game developers released their last game for smartphones and/or tablets, 55% are making their current games there, and 58% plan to release their next games on these platforms
GDC State of the Industry research exposes major trends ahead of March show
58% of Indian smartphone owners have purchased gaming apps
Smartphones Keep Users in India Plugged in | Nielsen Wire
61% of US mobile owners use gaming apps
How the Mobile Consumer Connects Around the Globe | Nielsen Wire
Gaming is the leading category of mobile app in terms of ad impressions delivered, followed by music, social media, and communications
Mobile Mix™ Report | Millennial Media
By 2017, the majority of new user-facing applications will exhibit gamified-social-mobile fusion
Gartner Says 80 Percent of Social Business Efforts Will Not Achieve Intended Benefits Through 2015
35% of paid app downloads in the US are games
An Average Of 12 Downloaded Apps Are Currently On Mobile Devices Used By Kids
Mobile devices that kids have access to contain an average of 6.5 gaming apps
An Average Of 12 Downloaded Apps Are Currently On Mobile Devices Used By Kids
$3 is the average price at which app gamers feel an app game purchase or a free-to-paid app upgrade is a good value
Close To One Quarter Of App Gamers Only Play On Mobile Devices – NPD