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Facts Tagged With Attitudes
1-20 of 86 results
"Retail loved the length of the [7th console] generation, at least in terms of the attach and the additional services and content they can attach. Our developers like the longevity of the platform because they get better at bringing and optimising content for that platform" - Microsoft Europe vice president of interactive entertainment Chris Lewis
Microsoft: New console generation can grow market by 30% | GamesIndustry International
"The new generation of consoles seems eerily similar to the last one...The Xbox [One] reveal was another rhetorical exercise in selling incremental improvements in technology" - Ben Esposito, Little Flag
Xbox One sparks disappointment, anticipation from indies | GamesIndustry International
"I think consoles in general create an artificial need, and in the eyes of people who really care about gaming, they're not going to be relevant much longer" - Ben Esposito, Little Flag
Xbox One sparks disappointment, anticipation from indies | GamesIndustry International
"Gamers have told us they want something new. They want to experience new types of games and gameplay and we are providing that by giving any developer access to our tools to bring their great idea to the television. OUYA's philosophy is the TV is for gaming first" - Julie Uhrman, Founder and CEO of Ouya
Xbox One sparks disappointment, anticipation from indies | GamesIndustry International
"Professionally as well as personally, [the Xbox One] does not look like a compelling package to me" - Martin Pichlmair, Broken Rules
Xbox One sparks disappointment, anticipation from indies | GamesIndustry International
"You have so many people who have left console development because it's become so expensive, so time-consuming and only the major players can partake, which means you get projects that aren't as creative and projects where you aren't as involved because you're a smaller cog in the machine. I think that's going to be really hard for them to get those people back" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"Every company has plans, and they're excited about their own plans and committed to their own plans. And if somebody comes along and says, 'Why don't you abandon those plans and accept this offer,' it is often the case that the offer is going to feel underwhelming, and not really capture the perceived value" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"There's always this talk about making consoles 'input one' on the TV. It's the fight over moving from it being your Sky box to your Xbox or PlayStation 4, and for me, as a gamer, I don't want that. I want my 'input two' to be my games console, and I just think all that stuff tends to confuse it" - 22Cans creative director Peter Molyneux
Molyneux wants next Xbox to be "the ultimate gaming console" | GamesIndustry International
38% of gamers prefer to purchase games in digital format when pricing and availability are equal to physical games
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
"If people liked your first iteration of your game, you don't have to make it so much more different on a graphic level for them to like it again. Just make sure the narrative and the content is good. If you build it, they will come" - filmmaker James McTeigue
Games need more direction, says filmmaker James McTeigue | GamesIndustry International
"In some of these very popular games, there is a lack of narrative context combined with very graphical depictions of casualties and deaths. In other words, a form of violence that many outside our industry would categorize as gratuitous violence. I think it is this kind of violence that we, as a medium, need to reconsider" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"What we're seeing is that being a gamer is like being a culture in itself. In many ways we are more similar as gamers than we are different as real cultures" - Riot Games lead designer of social systems Jeffrey Lin
Riot: Don't ban your players, reform them | GamesIndustry International
"The fact is that the general public is not really aware the Wii U even exists so it is an opportunity to almost start from scratch" - DFC Intelligence analyst David Cole
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"The truth that dare not be spoken about games is that playing games is work. It's engaging work, to be sure, but work nonetheless. It isn't as easy to play a game as it is to plant yourself in a comfy chair and watch a movie or let a TV show wash over you, or listen to a favorite piece of music or even read a book" - veteran game designer Warren Spector
Warren's Mailbag: Games are still niche, too expensive | GamesIndustry International
"We are a young medium...However, I think it's time we stopped making excuses about why so many games are lame and admit to ourselves that we choose to make and market them the way we do" - veteran game designer Warren Spector
Warren's Mailbag: Games are still niche, too expensive | GamesIndustry International
"I'm very optimistic for this next generation of consoles. It's been awhile. I think we're going to see Microsoft, for example, really get it right" - BBC executive vice president for digital Robert Nashak
BBC aspires to Defiance-like transmedia approach | GamesIndustry International
"We have some valuable tools at our disposal; we have yoga classes, a relaxation room with couches, and a game room. We encourage people to take breaks and socialize. It's good for creativity" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"I want to give [employees] a forum to bring up anything that's on their minds. I want to make sure they understand that their thoughts and feelings are important and the company is hearing them. These conversations can act as a catalyst for management and executive team conversations with employees" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"We place great importance on our company qualities, which are our global, cultural standards that are the foundation of our business" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"We spend the majority of our waking hours at work. It's crucial that we work with people that we like and respect; with whom we have a sense of camaraderie and trust. People who like each other are more comfortable volunteering ideas and helping each other become successful" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International