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Facts Tagged With Attitudes
21-40 of 197 results
"We are a young medium...However, I think it's time we stopped making excuses about why so many games are lame and admit to ourselves that we choose to make and market them the way we do" - veteran game designer Warren Spector
Warren's Mailbag: Games are still niche, too expensive | GamesIndustry International
"We have some valuable tools at our disposal; we have yoga classes, a relaxation room with couches, and a game room. We encourage people to take breaks and socialize. It's good for creativity" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"I want to give [employees] a forum to bring up anything that's on their minds. I want to make sure they understand that their thoughts and feelings are important and the company is hearing them. These conversations can act as a catalyst for management and executive team conversations with employees" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"We place great importance on our company qualities, which are our global, cultural standards that are the foundation of our business" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"We spend the majority of our waking hours at work. It's crucial that we work with people that we like and respect; with whom we have a sense of camaraderie and trust. People who like each other are more comfortable volunteering ideas and helping each other become successful" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"[Corporate] culture is not something that can be forced. Culture is something that evolves based on the people and the environment" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
68.6% of businesses say performance is the primary driver for selecting big data and analystics storage architecture
Big Data Drives Big Demand for Storage, IDC Says - prUS24069113
53.3% of businesses say analysis of transactional data from sales or point-of-sale systems is the primary use case for deploying data analytics infrastructure
Big Data Drives Big Demand for Storage, IDC Says - prUS24069113
63.7% of businesses say analysis of operations-related data is the primary use case for deploying data analytics infrastructure
Big Data Drives Big Demand for Storage, IDC Says - prUS24069113
61% of businesses say improving customer satisfaction is the greatest business challenge to be solved with big data and analytics
Big Data Drives Big Demand for Storage, IDC Says - prUS24069113
14% of businesses worldwide cite information and communications infrastructure as a major constraint on their ability to grow
BRIC_infrastructure_2013
12% of businesses worldwide cite transport infrastructure as a major constraint on their ability to grow
BRIC_infrastructure_2013
"The market is evolving, but there are a couple of pivotal moments that still need to happen in the market that will really tip it from a relevancy standpoint. That will allow it to shed a lot of the baggage that holds it back. It will probably be another year before all the stigma [of free-to-play gaming] is gone" - Wargaming general manager for America Jeremy Monroe
Game Marketing: "If the rules of the game aren't working, change the rules" | GamesIndustry International
Fans of brands on Facebook are 11% more likely to continue using the brands than average users
Value Of A Facebook Fan 2013 | Syncapse
"I would say that a lot of people are already always online through other devices. I would suspect that the audience is ready" - Ubisoft Montreal head Yannis Mallat
Ubisoft's Mallat says audience is ready for always-online | GamesIndustry International
"We are extremely open to innovation, but if it's a gimmick, there's no point unless it adds value to the player" - DICE executive producer Patrick Bach
DICE: "If it's a gimmick, ignore it" | GamesIndustry International
"As these new kinds of distribution methods come out, we just have to keep in mind what the player feels like" - Klei founder Jamie Cheng
AAA troubles can help independent scene, says Klei founder | GamesIndustry International
The proportion of businesses citing reduced demand as a constraint on growth fell from 38% to 26% between Q4 2012 and Q1 2013
Q1_update
"It's important to have agency experience. I've seen some good PR people without agency experience, but there are so many fundamental PR skills that you have a chance to hone, not the least of which is simple media relations" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International