Refine Your Results:
Topic
Technology
General Technologies
Specific Technologies
Region
Industry
Consumer
None
Company
Source
Facts Tagged With Business Models
1-14 of 14 results
14% of smartphone gamers pay for in-game virtual goods, averaging $25 per spender
PlayFirst and Magid study: Games Now Top Money-Maker on Tablets and Smartphones - PlayFirst Games
79% of Facebook game players that spend on games spend in two or fewer games per month
Monetization Research | Arkadium
67% of Facebook game buyers wait more than a week before they are convinced to purchase in a Facebook game
Monetization Research | Arkadium
52% of Facebook social game purchasers typically stay in the $0-$5 range for in-game purchases
Monetization Research | Arkadium
67% of all US gamers acquired at least one free or paid game in the last 3 months
Of All U.S. Gamers, 67 Percent Report Acquiring At Least One Game In Past Three Months – NPD
51% of mobile gamers have spent real money to purchase a mobile game, the majority (37%) upgrading from a free game trial to a paid version
2012 Popcap Games Mobile Gaming Research
42% of users pay for products/services after experiencing them
Consumer Adoption of Freemium Products and Services
About two-thirds of app users have spent money on an app on at least one occasion
3% of Users Account for One-Fifth of All Money Spent on Mobile Apps | Press Release | ABI Research
Among paying app users, the mean spend is $14 per month
3% of Users Account for One-Fifth of All Money Spent on Mobile Apps | Press Release | ABI Research
Social dollars account for 19% of revenue from members after they join an online community
Social Dollars: The Economic Impact of Customer Participation in a Firm-Sponsored Online Community by Puneet Manchanda, Grant Packard, Adithya Pattabhiramaiah :: SSRN
91% of LinkedIn members use the free version
Wayne Breitbarth's Blog on Linkedin Tips - Power Formula for LinkedIn