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Facts Tagged With Business Models
1-12 of 12 results
By 2016, 30% of businesses will directly or indirectly monetize their information assets by trading, bartering or outright selling them
Gartner Predicts 30 Percent of Businesses Will Be Monetizing Their Information Assets Directly by 2016
Electronic Arts expects its digital revenues to increase 40% year-over-year in 2013 to account for ~40% of total company revenues
Electronic Arts Reports Q4 FY12 and FY12 Financial Results
At their current run-rates, mobile devices will account for 25% of all paid-search clicks on Google by December 2012
2012 Mobile Advertising Report | Marin Software
Capcom expects more than 50% of its revenue and operating profit will be digital by 2017
GDC: Capcom expects 50 per cent digital revenue by 2017 | GamesIndustry International
Spending on marketing analytics is expected to increase 60% by 2015
The CMO Survey: Highlights and Insights
Social media spending as a portion of marketing budgets is expected to grow to nearly 20% in five years from 7% in 2012
The CMO Survey: Highlights and Insights
U.S. and UK average business mobile investments of $422K will rise to $926K in the next 1.5 years, with a third of companies planning to launch 4 or more mobile projects in the next 12-18 months
U.S. and UK Businesses to Double Mobile Project Spend in Next 18 Months ยป Antenna
Nordstrom plans to spend 30% of its 2012 capital expenditures on ecommerce, up from 20% in 2011
Nordstrom Management Discusses Q4 2011 Results - Earnings Call Transcript - Seeking Alpha
Twitter's revenues are forecasted to grow to $540MM in 2014, up from $139.5MM in 2011
Twitter, LinkedIn to See Solid Ad Revenue Growth - eMarketer
The global social gaming market is estimated at $4.9B in 2011 and forecasted to grow to $8.4B in 2014
Social Network Games 2012 Casual Game Sector Report