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Facts Tagged With Case Study
1-20 of 37 results
Fab.com's referral traffic from Facebook has doubled and membership has grown from 1.8MM to more than 3.2MM users since launching with the Open Graph in January 2012
Developer Spotlight: Fab.com
The percentage of visits to luxury British jeweler Astley Clarke's website ending in purchases increased 60% when it introduced personalization technology and behavioral search tools
Personalization boosts conversion by 60% for a U.K. e-retailer
Capcom expects more than 50% of its revenue and operating profit will be digital by 2017
GDC: Capcom expects 50 per cent digital revenue by 2017 | GamesIndustry International
Activision has reduced calls to its customer service centers by 25% using social media self-service
Future Of Customer Service: The Rise Of The Social Customer report
The 2012 Super Bowl halftime show generated 862,000 social media comments
Super Bowl Halftime Show is a Standout
Xbox Live Arcade grew to an estimated $144MM in revenues in 2011
From Dust Highest Grossing Game of 2011, as Xbox Live Arcade Market Sees Growth in 2011
Travelocity increased its bottom line by 12% by customizing email offers to lapsed customers
Forrester’s US interactive marketing forecast, through 2016 | Shar VanBoskirk | Forrester
13% of the virtual currency earned in myYearbook is purchased by subscription. 3% of myYearbook players are monetized
Social Games Summit Stats
Zynga has 150MM monthly unique users but only 2.2%, or about 3.4MM, actually pay the company anything — about $70 a quarter or about $280 a year – to play its games
What’s this about Zynga and whales? — Tech News and Analysis
Online and TV retailer HSN launched the HSN Arcade in 2011, allowing users to play free video games while live streaming TV
How 9 Retailers Successfully Leveraged Game Mechanics
Best Buy became the first virtual branded retail store in CityVille in 2011, putting itself in front of the game's 71MM players
How 9 Retailers Successfully Leveraged Game Mechanics
Fashion house Valentino launched a virtual 3D museum in December 2011, spurring 10,000 downloads the first day
How 9 Retailers Successfully Leveraged Game Mechanics
In 2011, BlueFly partnered with Badgeville to enhance BlueFly's online shopping experience through rewards such as badges
How 9 Retailers Successfully Leveraged Game Mechanics
Flash sale retailer Gilt Groupe promises exclusive web access to its top customers as a way to increase engagement
How 9 Retailers Successfully Leveraged Game Mechanics
Online clothier Bonobos is applying social engagement and gamification to engage a male customer base, looking especially to connect personally on Facebook
How 9 Retailers Successfully Leveraged Game Mechanics
To promote a new fragrance collection, ALDO created a Facebook game where players choose Instagram photos and plug them into a mood board
How 9 Retailers Successfully Leveraged Game Mechanics