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Facts Tagged With Digital Distribution
1-14 of 14 results
Ubisoft's online and digital revenue reached $190.33M in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft projects online and digital revenues to increase by 50-70% in fiscal year 2013
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
"The future in digital distribution will be curated feeds" - The Behemoth developer John Baez
Industry instability is here to stay, says The Behemoth | GamesIndustry International
"The idea of direct-to-consumer digital distribution has been around, but it keeps getting better. And as it gets good enough, you're going to overtake the retail stuff" - Klei founder Jamie Cheng
AAA troubles can help independent scene, says Klei founder | GamesIndustry International
28% of global Internet users access unauthorized
digital services on a monthly basis
RESOURCES - IFPI publishes Digital Music Report 2011
At the start of 2011, the largest international digital services were present in 23 countries. One year later they are present in 58 countries
RESOURCES - IFPI publishes Digital Music Report 2011
42% of the global gaming industry's revenue comes from digital sources, compared to 32% for music, 5% for newspapers, 4% for books and 1% for film
RESOURCES - IFPI publishes Digital Music Report 2011
The digital market is currently valued at close to $20B, and will over the next 3 years will show the most growth in the gaming sector, with mobile growth reaching 100%
GameStop expects digital to grow 75% to $35 billion by 2014 | VG247
The global digital games market will more than double over the next 5 years to be worth $53B in 2016
Digital games market to more than double to $53 billion » Ovum