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Facts Tagged With Digital Distribution
1-16 of 16 results
The Asia-Pacific digital games market will more than double to $30.3B by 2016
Digital gaming market in Asia-Pacific to more than double to US$30.3bn » Ovum
Online and mobile delivery now accounts for 31% of the UK music market, 26% of games and
5.4% of video
Games overtakes video as UK's biggest entertainment category in 2011, But video is fighting back - Entertainment Retailers Association
42% of the global gaming industry's revenue comes from digital sources, compared to 32% for music, 5% for newspapers, 4% for books and 1% for film
RESOURCES - IFPI publishes Digital Music Report 2011
Spending on video on demand was up 7% to $1.87B in 2011 and sales of movies through digital download services like iTunes rose 9% to $554MM
Home video spending in US falls 2 percent in 2011
Digital streaming plans racked up nearly $1B in sales in 2011, while DVD sales declined 20% to about $6.95B
Home video spending in US falls 2 percent in 2011
Digital content accounted for 24% of game sales in 2010, generating $5.9B in revenue
The Entertainment Software Association - Industry Facts
The digital market is currently valued at close to $20B, and will over the next 3 years will show the most growth in the gaming sector, with mobile growth reaching 100%
GameStop expects digital to grow 75% to $35 billion by 2014 | VG247
The global digital games market will more than double over the next 5 years to be worth $53B in 2016
Digital games market to more than double to $53 billion » Ovum
Just 14% of tablet news users have paid directly for news content on their tablets. Another 23%, though, have a subscription to a print newspaper or magazine that they say includes digital access
The Tablet Revolution | Project for Excellence in Journalism (PEJ)
100% of revenue for Bigpoint is generated through in-game sales of digital items – otherwise all of its titles are free to play
Online gaming outfit Bigpoint points to some big numbers
Revenue from subscriptions, online usage and virtual items is expected to increase 75% from 2010 to reach nearly $17B by 2016
DFC Intelligence » DFC Intelligence Forecasts Worldwide Online Game Market to Reach $29 Billion by 2016
More than 76% of PC gamers in Europe have purchased a full game via digital delivery
DFC Intelligence » Western European Game Market Estimated at €16 Billion ($23 billion)