Refine Your Results:
Topic
Technology
General Technologies
Specific Technologies
Technology
Region
Asia
Country
Eurasia
Europe (Western)
North America
Oceania
Region
Industry
Consumer
Age
Ethnicity
Gender
Generation
Status
Company
Source
Facts Tagged With Game Consoles
1-20 of 138 results
"What's become broken is the traditional AAA style of development and distribution...We're approaching the point at which AAA projects need to be blockbusters just to sustain everyone in the ecosystem: the developer, the publisher, the manufacturing and physical goods cost, the distributor, the retailer, and in some cases, the platform/console owner" - former Trion Worlds chief creative officer Scott Hartsman
Trion's former CCO: AAA development is "fundamentally broken" | GamesIndustry International
"Retail loved the length of the [7th console] generation, at least in terms of the attach and the additional services and content they can attach. Our developers like the longevity of the platform because they get better at bringing and optimising content for that platform" - Microsoft Europe vice president of interactive entertainment Chris Lewis
Microsoft: New console generation can grow market by 30% | GamesIndustry International
"The new generation of consoles seems eerily similar to the last one...The Xbox [One] reveal was another rhetorical exercise in selling incremental improvements in technology" - Ben Esposito, Little Flag
Xbox One sparks disappointment, anticipation from indies | GamesIndustry International
"I think consoles in general create an artificial need, and in the eyes of people who really care about gaming, they're not going to be relevant much longer" - Ben Esposito, Little Flag
Xbox One sparks disappointment, anticipation from indies | GamesIndustry International
"The risk is that either or both of the new platforms [PlayStation 4 and Xbox One] emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
"You have so many people who have left console development because it's become so expensive, so time-consuming and only the major players can partake, which means you get projects that aren't as creative and projects where you aren't as involved because you're a smaller cog in the machine. I think that's going to be really hard for them to get those people back" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"It's an uphill battle if you take to tablet development with the same approach and mentality as you would a console, not only because of the way we use the devices - appointment gaming and things like that - but also the business model needs to be factored in to the design of the game. It's not something that can be done halfway through" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I wouldn't be surprised if we see by the next generation some consolidation of some sort - it seems hard to fathom that we're going to have these three big players again" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"We're not looking to become mobile; we are looking to bring some of the same ideas that we've explored in PC and console to mobile, and we think we'll meet some of our core audience there and hopefully can even expand that audience" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4" - Sony chief financial officer Masaru Kato
Sony not planning on “major loss” with the PlayStation 4 | GamesIndustry International
"There's always this talk about making consoles 'input one' on the TV. It's the fight over moving from it being your Sky box to your Xbox or PlayStation 4, and for me, as a gamer, I don't want that. I want my 'input two' to be my games console, and I just think all that stuff tends to confuse it" - 22Cans creative director Peter Molyneux
Molyneux wants next Xbox to be "the ultimate gaming console" | GamesIndustry International
"We believe PS4 and the global PlayStation ecosystem has however everything required to stay competitive in this changing landscape" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"The AAA console market is a highly competitive but proven market and it does offer a great number of opportunities that other platforms still can't offer today" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"Nintendo's biggest problem right now is balancing quality with quantity of games. It takes time to make high quality games, and they clearly don't want to overspend on this console cycle" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"What has given life to the 3DS in recent months is the introduction of high quality first party titles and I believe we will see the same process play out for the Wii U" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"The wow factor of the Wii U is very hard to advertise on television and with no robust third-party exclusives, the system's launch can definitely be characterized as a flop. This does not mean that the company is going to die" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"I believe that 3DS offers a perfect template for how Wii U could succeed in the future. Nintendo had an equally poor 3DS launch lineup as we have seen with the Wii U. One thing that holds true for most systems they have made, software moves the hardware" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International