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Facts Tagged With Gaming
1-20 of 30 results
"Millions of new gamers are being created almost every month, and they're being created with titles not from Nintendo, not from Microsoft, not from Sony, not even necessarily from Activision or EA. They're being created by companies like Supercell and Rovio" - 22Cans founder Peter Molyneux
Molyneux: The industry must expand or die
"For the big companies it makes sense to hang around a bit longer in the console market, people like EA and Activsion. It makes sense for them to be there a little longer because that market is still there and there will only be room for two or three publishers" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"[Online gaming] needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates. The walled garden will fall eventually" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
"The risk is that either or both of the new platforms [PlayStation 4 and Xbox One] emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
"Every company has plans, and they're excited about their own plans and committed to their own plans. And if somebody comes along and says, 'Why don't you abandon those plans and accept this offer,' it is often the case that the offer is going to feel underwhelming, and not really capture the perceived value" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"For me, it continues to be about whether or not there's a quality idea that feels like it makes so much sense and is so compelling and so timely. And you can't schedule that like a train. You have to wait and feel it. It's not something you can plan on" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"Great entrepreneurs are focused on ideas that the world needs, and then they relentlessly pursue their commitment and their vision about those ideas. As a result, they're really focused on the execution of the idea, and if it ends up making money, it's a byproduct of that process" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"A lot of the people for whom it is really about the money tend to make lousy entrepreneurs" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"The strategy that we tend to employ is moving these live [online game] services to lower cost centers, so the economic structure shifts in a way that you can support a game for much longer, even though the revenue line is not as strong as it was" - EA All Play senior vice president and general manager Nick Earl
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"There are times where you just have to sunset a game and there are fans still playing that game" - EA All Play senior vice president and general manager Nick Earl
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"SimCity, with all of its troubles on launch, seems to be selling briskly. Diablo 3, the poster child of a messy launch, is estimated to be at 12M units. I would bet money that without the always online elements of Diablo 3 that it would have sold half of that" - former Epic Games designer Cliff Bleszinski
CliffyB: "Technology doesn't advance by worrying about the edge case" | GamesIndustry International
"We're very patient, in that we can see things that are coming that aren't here yet and we can wait for them. To a great extent, this has been a business where we've been watching the pieces develop" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"The closest thing we've had to a mass market, frankly, has been the social and mobile spaces. From my perspective, television is the mass market and we're the fringe" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"We have to make sure that game companies know what a mass market really is. We're not one yet" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"As an industry, we needed [SimCity] to get [always-online] right. We needed Blizzard to get it right. And there are reasons that needed to happen for the sanctity of our revenue streams" - Capcom Entertainment senior vice president Christian Svensson
Xbox always-online: Maybe it's not so terrible | GamesIndustry International
"The stock price over the last four years is probably less about the quality of games and more about a changing industry that we were arguably a little late to adapt to" - EA All Play senior vice president and general manager Nick Earl
EA mobile boss: Freemium haters a "vocal minority" | GamesIndustry International
"Even though there's some vocal minority that don't like it, ultimately the numbers would show that they and others all support the freemium model better." - EA All Play senior vice president and general manager Nick Earl
EA mobile boss: Freemium haters a "vocal minority" | GamesIndustry International
"DRM [digital rights management] is a failed dead-end strategy; it's not a viable strategy for the gaming business" - EA Labels president Frank Gibeau
EA: "DRM is a failed dead-end strategy" | GamesIndustry International