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Facts Tagged With Gaming
1-8 of 8 results
"Many people apply after getting some sort of degree or certificate. There seems to be such a glut that these people are going to have to make new studios because there just is not enough development going on to absorb all these people" - The Behemoth developer John Baez
Industry instability is here to stay, says The Behemoth | GamesIndustry International
"I want to give [employees] a forum to bring up anything that's on their minds. I want to make sure they understand that their thoughts and feelings are important and the company is hearing them. These conversations can act as a catalyst for management and executive team conversations with employees" - DeNA head of culture and communications Sarah Fuchs
Talking Shop: DeNA's Head of Culture and Communication | GamesIndustry International
"I enjoy having the large AAA [developers] around because they were hiring and training tons of people, and I can't do that. I can't go out and train a lot of people in development, and that's what they were doing" - Klei founder Jamie Cheng
AAA troubles can help independent scene, says Klei founder | GamesIndustry International
"With all the changes and layoffs [at large studios], we're seeing so many new studios come up that are doing these games without the crutch of hundreds of millions of dollars of marketing...I think for sure that the layoffs are fueling way more development in the small, independent space" - Klei founder Jamie Cheng
AAA troubles can help independent scene, says Klei founder | GamesIndustry International
The number of Rovio employees rose from 28 to 224 during 2011
Rovio Entertainment reports 2011 financial results - Rovio Entertainment Ltd
102 U.K. companies make browser and download-based casual online PC games, releasing 600 titles and employing 700 people in 2011
TIGA & GIC HIGHLIGHT POTENTIAL OF CASUAL ONLINE GAMING WITH REPORT