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Facts Tagged With Gaming
1-20 of 172 results
"[Nintendo] could easily put Mario on the iPad tomorrow if they so wished. They've got lots of options, lots of IP, and a tremendous amount of cash" - Eidos life president Ian Livingstone
Nintendo should be on every platform - Eidos life president
"Even amongst veterans there's still an attitude that mobile and casual games are not really games...That really concerns me - we could kill this industry if we don't get more inclusive" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"I think most of the innovation is happening on mobile - it's the most exciting market to work in" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"Now is the best time to be an independent, especially on mobile, because you don't have the packaged goods costs, the distribution costs, manufacturing costs. You can reach customers directly, through digital or social media. It's a great time and market for an independent" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"When people say that PC is dying and mobile is thriving I think the analysis is wrong, the attack angle is wrong. People want to play a certain type of game. They'll find the platform where they can play that type of game" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"What's holding us back, traditionally, from iOS devices is that we have developed a sufficiently sophisticated touch-screen interface. There's no reason we shouldn't make our games on iOS or Android. They're both good operating systems and the install bases are huge" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"Until Apple releases its game pads, you're not going to see the hardcore games being released on iOS. But as soon as they do, and I think and hope it will be very soon, then you're going to start seeing the hardcore fans going towards Apple" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"The traditional PC market has more competition than ever. Tablets have taken a huge chunk of the market, new consoles definitely will. But people play on a lot more platforms than they did five or six years ago. They'll play on three or four platforms. They want to enjoy different game experiences" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"We have a situation where schools are about to get an avalanche of tablets. So there's going to be this new market of selling games to schools, which will be a real market" - Schell Games founder Jesse Schell
Serious games stigmatized in and out of the industry, says Schell | GamesIndustry International
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"It's an uphill battle if you take to tablet development with the same approach and mentality as you would a console, not only because of the way we use the devices - appointment gaming and things like that - but also the business model needs to be factored in to the design of the game. It's not something that can be done halfway through" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think with gaming becoming more and more ubiquitous on all of our devices you're going to see a lot of money and energy going into games that have broad appeal" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"You're seeing the value expectation for consumers on iOS going up; it's a tremendous challenge for developers right now. There is a little bit of an arms race" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"Of the top 100 grossing apps on both iOS and Android in the last week of Q1 [2013], about 40 percent of them used [Facebook's] mobile app install ads. In gaming, travel, e-commerce and financial service industries, the early indicator is that our cost per install is highly competitive" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're not looking to become mobile; we are looking to bring some of the same ideas that we've explored in PC and console to mobile, and we think we'll meet some of our core audience there and hopefully can even expand that audience" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"There certainly is a discoverability challenge with mobile, and we're hoping to let our core gamers know that our games are going to be available on the iPhone and iPad, and maybe they'll tell their friends and help us with some discoverability" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"Being able to get a game done in under a year and do a lot of the game design and programming and AI myself is part of the appeal to me. I can just do more games in the [mobile] space than I can in another space" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International