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Facts Tagged With Gaming
1-6 of 6 results
"The truth that dare not be spoken about games is that playing games is work. It's engaging work, to be sure, but work nonetheless. It isn't as easy to play a game as it is to plant yourself in a comfy chair and watch a movie or let a TV show wash over you, or listen to a favorite piece of music or even read a book" - veteran game designer Warren Spector
Warren's Mailbag: Games are still niche, too expensive | GamesIndustry International
Gaming is the leading category of mobile app in terms of ad impressions delivered, followed by music, social media, and communications
Mobile Mix™ Report | Millennial Media
Online and mobile delivery now accounts for 31% of the UK music market, 26% of games and
5.4% of video
Games overtakes video as UK's biggest entertainment category in 2011, But video is fighting back - Entertainment Retailers Association
42% of the global gaming industry's revenue comes from digital sources, compared to 32% for music, 5% for newspapers, 4% for books and 1% for film
RESOURCES - IFPI publishes Digital Music Report 2011