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Facts Tagged With Gaming
1-20 of 95 results
"[Online gaming] needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates. The walled garden will fall eventually" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
Ubisoft's online and digital revenue reached $190.33M in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft projects online and digital revenues to increase by 50-70% in fiscal year 2013
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
68% of US gamers who regularly game online do so on a PC, down 4% from 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
The average time per week spent gaming online increased by 6% in 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
72% of US gamers regularly game online, up 5% from 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
"We want to try to reform people back to more sportsmanlike behaviors, rather than necessarily remove them. In a free online game, banning only goes so far" - Riot Games producer T. Carl Kwoh
Riot: Don't ban your players, reform them | GamesIndustry International
"Player behavior is really a problem that needs to be tackled by the whole community. It's not going to be game developers or academics or players; it has to be everyone together" - Riot Games producer T. Carl Kwoh
Riot: Don't ban your players, reform them | GamesIndustry International
"What we're seeing is that being a gamer is like being a culture in itself. In many ways we are more similar as gamers than we are different as real cultures" - Riot Games lead designer of social systems Jeffrey Lin
Riot: Don't ban your players, reform them | GamesIndustry International
"Even though we have used [player] bans, as a developer that is the worst action. As much as possible, we want to see if we can work things out" - Riot Games lead designer of social systems Jeffrey Lin
Riot: Don't ban your players, reform them | GamesIndustry International
ChangYou's net income reached $77.9M in Q1 2013, up 17% from Q1 2012
ChangYou's paying user revenue up 77 per cent in Q1
ChangYou's total revenues reached $177.6M in Q1 2013, up 30% from Q1 2012
ChangYou's paying user revenue up 77 per cent in Q1
ChangYou's average revenue per paying account reached $65 in Q1 2013, up 77% from Q1 2012
ChangYou's paying user revenue up 77 per cent in Q1
ChangYou's aggregate number of paying user accounts decreased to 2.04M in Q1 2013, down 34% from Q1 2012
ChangYou's paying user revenue up 77 per cent in Q1
ChangYou's online game revenues reached $77.6M in Q1 2013, up 19% from Q1 2012
ChangYou's paying user revenue up 77 per cent in Q1
"We see search as the world's largest focus group. Last year we saw three billion searches for free-to-play games" - Molly Passanisi, Google head of online gaming
Game Marketing: "If the rules of the game aren't working, change the rules" | GamesIndustry International
"We've generally tried to keep the servers running. So nearly all of the games we've made are still operational, even though some have very few people playing. The costs aren't very high, just running a server" - Three Rings CEO Daniel James
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"The strategy that we tend to employ is moving these live [online game] services to lower cost centers, so the economic structure shifts in a way that you can support a game for much longer, even though the revenue line is not as strong as it was" - EA All Play senior vice president and general manager Nick Earl
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International