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Facts Tagged With Gaming
1-20 of 95 results
"Now is the best time to be an independent, especially on mobile, because you don't have the packaged goods costs, the distribution costs, manufacturing costs. You can reach customers directly, through digital or social media. It's a great time and market for an independent" - Rovio Stockholm creative director Patrick Liu
Patrick Liu: "We could kill the industry if we don't get more inclusive"
"Making a free-to-play game that's not pushy about purchases and signing into Facebook or whatever else just doesn't work without many millions of downloads" - Radian Games
Radian Games: Fair doesn't work with free-to-play | GamesIndustry International
"Games revenue in Q1 [2013] benefited from the growth of games launched in the past year, and also from our efforts to increase game distribution, usage, and payments conversion" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're up to 81 of the top-grossing 100 iOS apps, and 70 of the top-grossing Android apps are connected in with Facebook, so we're getting good coverage" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"With the exception of our largest partner, Zynga, whose growth hasn't been as awesome as everyone had hoped, the rest of the [gaming] community is actually growing quite well and is quite healthy" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We believe Facebook continues to offer a compelling platform for developers to build great games and businesses, and we will continue to invest in this area" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're pleased that Q1 [2013] represented [Facebook's] largest three month quarter of games revenue to date, despite a 37 percent drop in year over year payments volume from our largest developer, as our other developers increased their payments volumes by almost 60 percent and we saw a record number of people playing games on Facebook" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Of the top 100 grossing apps on both iOS and Android in the last week of Q1 [2013], about 40 percent of them used [Facebook's] mobile app install ads. In gaming, travel, e-commerce and financial service industries, the early indicator is that our cost per install is highly competitive" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Hardcore social players who play this game multiple times a day every day are pretty much committed to that game. I don't know many people who have a huge affinity for, for example, FarmVille, and also play another game and are just as invested. So I think once you lose that customer, they're gone" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"We are at a juncture where social media is a fundamental component of PR" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"The closest thing we've had to a mass market, frankly, has been the social and mobile spaces. From my perspective, television is the mass market and we're the fringe" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"Konami is more optimistic about the potential for mobile games or cross-connected mobile social games, so that will be our primary focus for the immediate future" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
"It's not nearly as expensive to make a successful mobile game as a social game. With a lot of mobile titles you don't have things like server costs or server scaling, server crashes" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
28% of core gamers research game information on YouTube, compared to 19% for digital gamers, and 11% for mobile gamers
Video Gamer Segmentation Brief - NPD.com