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Games account for 67% of time spent using tablets, vs 39% for smartphones
The Truth About Cats and Dogs: Smartphone vs Tablet Usage Differences
Games account for 49% of time spent using mobile apps in the U.S.
Mobile App Usage Further Dominates Web, Spurred by Facebook
Males account for 53% of the time spent on freemium games
Mobile Freemium Games: Women Thrifty, Men Binge
Males ages 25-34 account for the largest portion of spending on freemium games, with females in that age group second
Mobile Freemium Games: Women Thrifty, Men Binge
Over half (51%) of the revenue from freemium mobile games comes from transactions over $20
Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games
Nintendo's share of the U.S. portable games market shrunk from 75% in 2008 to 57% in 2010.
Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games
Players spend $14 per transaction in iOS and Android freemium games
Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games
In 2010 worldwide video game revenue, excluding hardware, exceeded $15B
Mobile Social Gamers: The New Mass-Market Powerhouse