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Facts Tagged With Global
1-20 of 2007 results
"Historically, companies such as Apple, Google and Amazon have primarily focused on cloud music from a storage perspective; as a remote locker for downloaded tracks. Apple’s forthcoming iRadio service is likely to bring significant pressure to bear on the existing players – and prompt competing offerings from the other major OTT companies" - Juniper Research analyst Dr. Windsor Holden
Press Release: Mobile Streamed Music Revenues to Rise More than 40% this Year to $1.7bn, Juniper Research Finds
Global revenues from mobile streamed music services will reach $1.7B in 2013, up 40% from 2012
Press Release: Mobile Streamed Music Revenues to Rise More than 40% this Year to $1.7bn, Juniper Research Finds
"While the availability of direct carrier billing is patchy, the various benefits which the mechanism offers - higher conversion rates, opportunities to monetise unbanked customers - suggest that deployments will rise significantly in the medium term" - Juniper Research analyst Dr. Windsor Holden
Press Release: Mobile Content Revenues Expected to Rise From More Than $40bn This Year to $65bn in 2016, Juniper Research Finds
Music and video account for ~50% of worldwide mobile content revenue
Press Release: Mobile Content Revenues Expected to Rise From More Than $40bn This Year to $65bn in 2016, Juniper Research Finds
Mobile content revenues will reach $40B in 2013
Press Release: Mobile Content Revenues Expected to Rise From More Than $40bn This Year to $65bn in 2016, Juniper Research Finds
Mobile content revenues will reach $65B in 2016
Press Release: Mobile Content Revenues Expected to Rise From More Than $40bn This Year to $65bn in 2016, Juniper Research Finds
Western Europe will account 20% of worldwide mobile TV and video viewers by 2017
Press Release: Mobile TV
"For people starting up companies, they shouldn't waste time following other people's paths. They should follow their own path. That's the only way they'll achieve success. And if it's not, it's the only way they'll achieve happiness" - Ensemble Studios founder Tony Goodman
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"Every company has plans, and they're excited about their own plans and committed to their own plans. And if somebody comes along and says, 'Why don't you abandon those plans and accept this offer,' it is often the case that the offer is going to feel underwhelming, and not really capture the perceived value" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"For me, it continues to be about whether or not there's a quality idea that feels like it makes so much sense and is so compelling and so timely. And you can't schedule that like a train. You have to wait and feel it. It's not something you can plan on" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"Great entrepreneurs are focused on ideas that the world needs, and then they relentlessly pursue their commitment and their vision about those ideas. As a result, they're really focused on the execution of the idea, and if it ends up making money, it's a byproduct of that process" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"A lot of the people for whom it is really about the money tend to make lousy entrepreneurs" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"There's a little bit of a trap you get caught in of trying to outdo the success you've had in the past, or the expectation of success that people have of you to be successful again. And sometimes that gets in the way of trying things and being willing to fail" - Ensemble Studios founder Tony Goodman
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"My goal is to start a company I believe in first and is something that I want to do. Then as far as goals go, we do have in mind the possibility of exiting, or making a hit product that's profitable on its own and not selling. You have the idea of some kind of win, but there's no particular focus on selling out" - Ensemble Studios founder Tony Goodman
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"Games revenue in Q1 [2013] benefited from the growth of games launched in the past year, and also from our efforts to increase game distribution, usage, and payments conversion" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We offer developers a unique opportunity to drive downloads of their mobile apps. During [Q1 2013] 3800 developers used that to drive nearly 25 million downloads" - Facebook COO Sheryl Sandberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're up to 81 of the top-grossing 100 iOS apps, and 70 of the top-grossing Android apps are connected in with Facebook, so we're getting good coverage" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"With the exception of our largest partner, Zynga, whose growth hasn't been as awesome as everyone had hoped, the rest of the [gaming] community is actually growing quite well and is quite healthy" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International