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1-20 of 461 results
"Starting from this summer, Nintendo is preparing for a very strong first-party software line-up that people really want to try out. By selling the software, we'd like to expand the hardware sales of the Wii U system. That's our message" - Nintendo president and CEO Satoru Iwata
Iwata: "We don't care about what other companies are doing"
"We are trying to provide consumers gaming experiences that can only be available on Nintendo platforms" - Nintendo president and CEO Satoru Iwata
Iwata: "We don't care about what other companies are doing"
"We just don't care too much about what other companies are doing or are trying to do. Our primary focus is to think about and actually carry out something which [another] company's hardware can never realize" - Nintendo president and CEO Satoru Iwata
Iwata: "We don't care about what other companies are doing"
"We have been in an amazingly easy world for a long time where we've got fans and core gamers that we've been unbelievably abusive to and if we're not careful we're going to lose the belief of those people" - 22Cans founder Peter Molyneux
Xbox One's E3 showing "very unprofessionally done," says Molyneux
"There are many more gamers out there that love relaxation based gaming...there are tens of millions of people that love gaming because they can relax" - 22Cans founder Peter Molyneux
Xbox One's E3 showing "very unprofessionally done," says Molyneux
"We should be appealing to new audiences, we should be using this insane, crazy [next-generation console] tech in a completely different, game-changing way" - 22Cans founder Peter Molyneux
Xbox One's E3 showing "very unprofessionally done," says Molyneux
"I am calling this generation [of consoles] the double evolution. We have one which is coming with graphics and power, and on the other side we have all the social elements, UGC (user generated content), tracking and better ways to let people get into the games" - Ubisoft CEO Yves Guillemot
Ubisoft CEO: Used games have “been good for the industry"
"[Used games have] been good for the industry; what we have to make sure is there has not been too much money lost in between" - Ubisoft CEO Yves Guillemot
Ubisoft CEO: Used games have “been good for the industry"
"With so many other barriers out of the way, game quality has become a differentiating factor, which is all any creator can ask for. It's refreshing to know that if you do something interesting you have numerous avenues for finding success" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"The advent of publisher-free, retail-free distribution platforms...have really leveled the playing field and democratised the process. The costs to make and distribute a game are virtually nil; you can make an entire game with a Unity Basic license, doing all the art in free, open-source programs, for $0" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"Your career is a finite resource; you never want to wake up and realize you've thrown away years of it on something you don't believe in" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"Ideas are a dime a dozen but execution is king" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"Building something, getting it on the screen, and evaluating it as soon as possible is critical" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"Paper design is a very small part of development and should be viewed as little more than a jumping-off point" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"Finishing [creating] a game is exceptionally hard; once you finish the first 90 percent, all that's left is the last 90 percent" - Orthogonal Games founder Kent Hudson
Kent Hudson's novel approach
"Nintendo should have their IP on every platform. Otherwise a whole generation of young people will miss out on their games" - Eidos life president Ian Livingstone
Nintendo should be on every platform - Eidos life president
"We look at engagement metrics as the number one indicator of what makes a game fun to play. So, metrics like how often you've played a game in a certain period of time, how many times you told a friend to play it, or how many thumbs up this game has received; these are great indicators that that game is fun to play" - Ouya founder and chief executive officer Julie Uhrman
Sega embracing "disruptive" Ouya with Sonic
"We wanted to play an active role in the curation and discovery of content. We look at curation very differently than some other players in the market, because we really focus on the fun factor" - Ouya founder and chief executive officer Julie Uhrman
Sega embracing "disruptive" Ouya with Sonic