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Facts Tagged With Global
1-17 of 17 results
"There certainly is a discoverability challenge with mobile, and we're hoping to let our core gamers know that our games are going to be available on the iPhone and iPad, and maybe they'll tell their friends and help us with some discoverability" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
85% of fans of brands on Facebook recommend brands to others, compared to 60% of average users
Value Of A Facebook Fan 2013 | Syncapse
Women are 25% more likely than men to rely on friends or family for advice on personal finance matters
10 Things to Know About Today’s Female Consumer
43% of consumers are more likely to buy a new product when learning about it on social media
A Multi-Mix Media Approach Drives New Product Awareness | Nielsen Wire
77% of consumers are more likely to buy a new product when learning about it from friends or family
A Multi-Mix Media Approach Drives New Product Awareness | Nielsen Wire
38% of people have recommended a brand they "like" or follow on a social network
Socialogue: I Like You and Will Follow You Anywhere! | Ipsos
82% of Facebook users that clicked on a friend’s post about a quiz they’d taken went on to take the quiz themselves
5 Best Practices for Increasing Earned Media
70% of consumers worldwide trust online consumers reviews, up from 55% in 2007
Consumer Trust in Online, Social and Mobile Advertising Grows | Nielsen Wire
92% of consumers worldwide trust recommendations from friends and family more than any form of advertising, up from 74% in 2007
Consumer Trust in Online, Social and Mobile Advertising Grows | Nielsen Wire
Women who rate products they buy in stores give 4 or 5 stars out of 5 87% of the time, compared to 80% for men
The Conversation Index: Volume 3
Half of consumers who give online feedback bought the product in a store, not online
The Conversation Index: Volume 3
Brand engagement rises by 28% when consumers are exposed to both professional content and user-generated product video
comScore Study Finds Professionally-Produced Video Content And User-Generated Product Videos Exhibit Strong Synergy in Driving Sales Effectiveness - comScore, Inc
Share of choice rises by 35.3% when consumers are exposed to both professional content and user-generated product video
comScore Study Finds Professionally-Produced Video Content And User-Generated Product Videos Exhibit Strong Synergy in Driving Sales Effectiveness - comScore, Inc
Gilt Groupe emails with user input drive 30 to 50 times as much revenue as those without input
Half of Gilt Groupe emails opened on mobile: Email Evolution Conference - Direct Marketing News
24% of consumers consider the brand recommendations they make in person more meaningful than those they make online
News - Press - Jack Morton Worldwide - brand experience agency