Refine Your Results:
Topic
Technology
General Technologies
Specific Technologies
Region
Asia
Country
Europe (Western)
North America
Region
South America
Industry
Consumer
Age
Ethnicity
Gender
Status
Company
Source
Facts Tagged With Internet
1-20 of 39 results
"[Online gaming] needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates. The walled garden will fall eventually" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
"We want to try to reform people back to more sportsmanlike behaviors, rather than necessarily remove them. In a free online game, banning only goes so far" - Riot Games producer T. Carl Kwoh
Riot: Don't ban your players, reform them | GamesIndustry International
"Player behavior is really a problem that needs to be tackled by the whole community. It's not going to be game developers or academics or players; it has to be everyone together" - Riot Games producer T. Carl Kwoh
Riot: Don't ban your players, reform them | GamesIndustry International
"What we're seeing is that being a gamer is like being a culture in itself. In many ways we are more similar as gamers than we are different as real cultures" - Riot Games lead designer of social systems Jeffrey Lin
Riot: Don't ban your players, reform them | GamesIndustry International
"Even though we have used [player] bans, as a developer that is the worst action. As much as possible, we want to see if we can work things out" - Riot Games lead designer of social systems Jeffrey Lin
Riot: Don't ban your players, reform them | GamesIndustry International
"We've generally tried to keep the servers running. So nearly all of the games we've made are still operational, even though some have very few people playing. The costs aren't very high, just running a server" - Three Rings CEO Daniel James
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"Hardcore social players who play this game multiple times a day every day are pretty much committed to that game. I don't know many people who have a huge affinity for, for example, FarmVille, and also play another game and are just as invested. So I think once you lose that customer, they're gone" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"The strategy that we tend to employ is moving these live [online game] services to lower cost centers, so the economic structure shifts in a way that you can support a game for much longer, even though the revenue line is not as strong as it was" - EA All Play senior vice president and general manager Nick Earl
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"There are times where you just have to sunset a game and there are fans still playing that game" - EA All Play senior vice president and general manager Nick Earl
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"I would say that a lot of people are already always online through other devices. I would suspect that the audience is ready" - Ubisoft Montreal head Yannis Mallat
Ubisoft's Mallat says audience is ready for always-online | GamesIndustry International
"We are at a juncture where social media is a fundamental component of PR" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"I think the challenge with Kickstarter, as with any online community, is realizing the vast majority of people look but don't talk" - former Playdom VP Gordon Walton
Gordon Walton: Publishers see devs as "replaceable meat puppets" | GamesIndustry International
"SimCity, with all of its troubles on launch, seems to be selling briskly. Diablo 3, the poster child of a messy launch, is estimated to be at 12M units. I would bet money that without the always online elements of Diablo 3 that it would have sold half of that" - former Epic Games designer Cliff Bleszinski
CliffyB: "Technology doesn't advance by worrying about the edge case" | GamesIndustry International
"My gut is telling me that an always online future is probably coming. It's coming fast, and possibly to the majority of the devices you enjoy" - former Epic Games designer Cliff Bleszinski
CliffyB: "Technology doesn't advance by worrying about the edge case" | GamesIndustry International
"Network based service models are crucial to our business moving forward. If we cannot provide the level of service appropriate and we continuously disappoint, we create continued ill will from customers" - Capcom Entertainment senior vice president Christian Svensson
Xbox always-online: Maybe it's not so terrible | GamesIndustry International
"As an industry, we needed [SimCity] to get [always-online] right. We needed Blizzard to get it right. And there are reasons that needed to happen for the sanctity of our revenue streams" - Capcom Entertainment senior vice president Christian Svensson
Xbox always-online: Maybe it's not so terrible | GamesIndustry International
Xbox 360 users spend 33% of their time on the console playing games online, compared to18% for the PlayStation 3, and 11% for the Nintendo Wii
Play vs. Stream: The Modern Gaming Console
75% of US households which do not watch traditional TV still own a television for watching DVDs, playing games, or surfing the internet
Zero-TV Doesn’t Mean Zero Video