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51% of global consumers who follow business issues believe multinational corporations based in the US are reputable, compared to 46% for Japanese companies, and 40% for French When it Comes to Corporate Reputation…Location, Location, Location
55% of global millennials who are highly informed about social and business issues have favorable attitudes toward companies based in the US, compared to 52% for Japan, 47% for France, and 38% for China Millennials Evaluate Corporate Reputation Through a New Lens
The average internet connection speed in South Korea is 25.3 megabits per second, compared to 15 for Japan, 3.8 for China, and 4.5 globally Japan & Korea Luxury 2015
65% of Japanese luxury brands offer mobile websites, compared to 56% for South Korea, and 34% for China Japan & Korea Luxury 2015
81% of consumers in South Korea own smartphones, compared to 48.4% for Japan, 49.2% for China, and 38.4% globally Japan & Korea Luxury 2015
74% of online consumers in South Korea use social media, compared to 58% for Japan, 42% for China, and 39% globally Japan & Korea Luxury 2015
84% of consumers in South Korea have internet access, compared to 79% for Japan, 44% for China, and 35% globally Japan & Korea Luxury 2015
The US luxury goods market totaled $78.7B in 2014, compared to $112.8B for Western Europe, $30.7B for Japan, and $23B for China Japan & Korea Luxury 2015
Japanese ad spending decreased by 1.1% year over year in Q1 2013 Global Ad Spend: Latin America and Asian Nations Lead the Charge
"Starting from this summer, Nintendo is preparing for a very strong first-party software line-up that people really want to try out. By selling the software, we'd like to expand the hardware sales of the Wii U system. That's our message" - Nintendo president and CEO Satoru Iwata Iwata: "We don't care about what other companies are doing"
"The number of hardware selling and the number of people who can experience the unique attractions of the Wii U are going to increase, and thereby the knowledge and the understanding about the Wii U system shall naturally expand" - Nintendo president and CEO Satoru Iwata Iwata: "We don't care about what other companies are doing"
"We are trying to provide consumers gaming experiences that can only be available on Nintendo platforms" - Nintendo president and CEO Satoru Iwata Iwata: "We don't care about what other companies are doing"
"We just don't care too much about what other companies are doing or are trying to do. Our primary focus is to think about and actually carry out something which [another] company's hardware can never realize" - Nintendo president and CEO Satoru Iwata Iwata: "We don't care about what other companies are doing"
The software market in North America, Western Europe, and Japan will experience an average compound annual growth rate of 5% between 2012 and 2017 Worldwide Software Market Forecast to Continue on Modest Growth Trajectory Through 2017, According to IDC - prUS24127113
The Japanese large format printer market grew by 1.7% year over year in Q1 2013 Worldwide Large Format Printer Market Contracted in the First Quarter Amid Mixed Regional and Segment Results, According to IDC - prUS24112013
"Let's say that Japanese games are in their darkest times right now. There's no way to go but up, if that's the case" - GungHo president Kazuki Morishita GungHo: Japanese developers need to go back to basics | GamesIndustry International
"Japanese developers need to go back to basics about why they make games in the first place, which is to make good games" - GungHo president Kazuki Morishita GungHo: Japanese developers need to go back to basics | GamesIndustry International