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Facts Tagged With Japan
1-20 of 30 results
"Nintendo's biggest problem right now is balancing quality with quantity of games. It takes time to make high quality games, and they clearly don't want to overspend on this console cycle" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"What has given life to the 3DS in recent months is the introduction of high quality first party titles and I believe we will see the same process play out for the Wii U" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"Nintendo is projecting a huge 674% increase in net income year-over-year and the bar is incredibly low going forward with the last two years being some of the worst financial performances in the company's history" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"The wow factor of the Wii U is very hard to advertise on television and with no robust third-party exclusives, the system's launch can definitely be characterized as a flop. This does not mean that the company is going to die" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"I believe that 3DS offers a perfect template for how Wii U could succeed in the future. Nintendo had an equally poor 3DS launch lineup as we have seen with the Wii U. One thing that holds true for most systems they have made, software moves the hardware" - Asif A. Khan, CFO of Virtue LLC
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"The fact is that the general public is not really aware the Wii U even exists so it is an opportunity to almost start from scratch" - DFC Intelligence analyst David Cole
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"[Nintendo] forgot Marketing 101 for the Wii U and no product could have done well without basic marketing support. Clearly a change in execution was long overdue" - DFC Intelligence analyst David Cole
Nintendo "forgot Marketing 101" for Wii U | GamesIndustry International
"[Japanese game developers'] pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global" - Comcept CEO Keiji Inafune
Inafune: Japanese devs "don't know what to do or how to do it" | GamesIndustry International
"[Japanese game developers] know they have to learn more from western games and create games that'll sell more in the western market. However, they don't know what to do or how to do it" - Comcept CEO Keiji Inafune
Inafune: Japanese devs "don't know what to do or how to do it" | GamesIndustry International
"I hope Japanese game developers are breaking through the stagnation. However, the reality isn't as good as I want it to be. I see they're starting to be aware of the problem and that they have to do something" - Comcept CEO Keiji Inafune
Inafune: Japanese devs "don't know what to do or how to do it" | GamesIndustry International
"Some developers are saying [the] Japanese game industry is still doing fine, but that's wishful thinking. Words are not enough, we must act and prove it" - Comcept CEO Keiji Inafune
Inafune: Japanese devs "don't know what to do or how to do it" | GamesIndustry International
The PC gaming market in the US, UK, Germany, Japan, and South Korea grew by 9% in 2012, to $8.4B
PC Gaming Alliance
The mobile social gaming market in Japan was $3.26B in 2011, comprising $2.65B on feature phones and $0.61B on smartphones
Latest Stats: Size Of Japan’s Social Game Market [Social Games] | Dr. Serkan Toto – Japan Social Games Consulting
80-90% of Japanese paying social gamers pay via their monthly mobile phone bills
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...
17% of Japanese social gamers will pay for their games in some form in 2013, up from 10% in 2010
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...
Konami will generate $390MM in fiscal year 2011 from social games
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...
70% of the top 20 games on Mobage and GREE are social card battle games
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...
Japanese companies controls a 10% share of the global gaming market, worth $6.5B
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...