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1-20 of 39 results
"A new - more casual - type of audience is emerging and a novel gaming platform is launched almost every month. We thereby need to stay alert and be prepared for change" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"Retail is going through a very critical phase, the market contracts whilst core gamers are changing habits" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"The AAA console market is a highly competitive but proven market and it does offer a great number of opportunities that other platforms still can't offer today" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"Whether we like it or not, tax breaks are what works. They've proven extremely effective in keeping a sector vibrant, but also in expanding it. Canada went from being a non-videogame producing nation to what is probably the strongest, with 15-20,000 people working in it" - Quantic Dream co-founder Guillaume de Fondaumiere
De Fondaumiere: UK tax-breaks could be applied retroactively | GamesIndustry International
"A little bit more money and a little bit more time at the end of a project is always irresistible, from a developer standpoint...The problem is, it builds a revolving door. You take a bad deal in order to make a great game, and you're potentially robbing yourself of having enough money on the backend to keep doing great games" - Compulsion Games creative director Guillaume Provost
Indies and AAA pubs to partner more - Contrast dev | GamesIndustry International
"If I were a big publisher, I don't think I'd spend $80M on a risky title. I would spend $80M on 80 risky titles. I'd make a lot of smaller bets on the creative side" - Compulsion Games creative director Guillaume Provost
Indies and AAA pubs to partner more - Contrast dev | GamesIndustry International
"If you're going to be spending that much money on a title, you need to pick a genre and be the best in it, or lose. That's basically the formula" - Compulsion Games creative director Guillaume Provost
Indies and AAA pubs to partner more - Contrast dev | GamesIndustry International
"As the [indie game] space has been popularizing, what's happened is the competition is growing fiercer. It's progressively becoming a harder space to break out in, and I think that's exactly where there might be an eventual meeting of the minds between publishers and indies" - Compulsion Games creative director Guillaume Provost
Indies and AAA pubs to partner more - Contrast dev | GamesIndustry International
"Samsung already accounts for half of the ten bestselling smartphones in Britain and much has been said in the past about Samsung’s strong distribution, but it is clear that one of the key drivers of Samsung’s performance is how targeted each device is" - Dominic Sunnebo, global consumer insight director at Kantar Worldpanel ComTech
News - Android set to spike with HTC One and Samsung Galaxy S4 launches - Kantar Worldpanel
"In a way it is kind of a crap shoot since a big studio with a big budget and a well-reviewed game can still go bankrupt and a small four-man studio can crank out what looks like an unfinished game and make millions" - The Behemoth developer John Baez
Industry instability is here to stay, says The Behemoth | GamesIndustry International
"You live game-to-game, because that's where all your income is coming from. If your latest game doesn't do well that's probably the end of it for you no matter whether you're big or small. Gargantuan companies get a bit more leeway of course!" - The Behemoth developer Dan Paladin
Industry instability is here to stay, says The Behemoth | GamesIndustry International
"Game development--whether AAA, mid-size, or small--has always been the same big-size gamble. As a developer you'll spend (proportionally to your size) a very large amount of money on something you can only hope people want to play" - The Behemoth developer Dan Paladin
Industry instability is here to stay, says The Behemoth | GamesIndustry International
Retailers account for 20% of online ad spending, compared to 13% for financial services companies
Internet Ad Revenues Again Hit Record-Breaking Double-Digit Annual Growth, Reaching Nearly $37 Billion, a 15% Increase Over 2011’s Landmark Numbers
"We have to make sure that game companies know what a mass market really is. We're not one yet" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"On one end of the spectrum you will have all the big, AAA blockbuster games that [offer] more and more production values, more value for the players, but there will be fewer of them taking a bigger chunk of the market" - Ubisoft Montreal CEO Yannis Mallat
"No room for B-games," says Ubisoft Montreal head | GamesIndustry International
The retail sector accounts for 20% of UK OPM expenditure
UK's "hidden" £814m online economy | IAB UK
The finance sector accounts for 45% of UK OPM expenditure
UK's "hidden" £814m online economy | IAB UK
National brands will spend $51B on local media advertising in 2017, up from $42.5B in 2012
U.S. Local Media Ad Revenues to Grow from $132.5B in 2012 to $148.8B in 2017 | BIA/Kelsey Press Release