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Facts Tagged With Mobile games
1-20 of 170 results
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"It's an uphill battle if you take to tablet development with the same approach and mentality as you would a console, not only because of the way we use the devices - appointment gaming and things like that - but also the business model needs to be factored in to the design of the game. It's not something that can be done halfway through" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think with gaming becoming more and more ubiquitous on all of our devices you're going to see a lot of money and energy going into games that have broad appeal" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"You're seeing the value expectation for consumers on iOS going up; it's a tremendous challenge for developers right now. There is a little bit of an arms race" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"We're not looking to become mobile; we are looking to bring some of the same ideas that we've explored in PC and console to mobile, and we think we'll meet some of our core audience there and hopefully can even expand that audience" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"There certainly is a discoverability challenge with mobile, and we're hoping to let our core gamers know that our games are going to be available on the iPhone and iPad, and maybe they'll tell their friends and help us with some discoverability" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"Being able to get a game done in under a year and do a lot of the game design and programming and AI myself is part of the appeal to me. I can just do more games in the [mobile] space than I can in another space" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"We can make games more quickly in the mobile space but there's still almost the same amount of design that can be done" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"Right now we just don't see anything that would suggest that changing the way we approach investing against mobile would be a good idea" - Activision CEO Bobby Kotick
Activision's Kotick brushes aside the mobile market | GamesIndustry International
"Tournaments take mobile gaming to the next level by enhancing gameplay, making it more social and fun as players compete against each other. For developers, competitions translate into longer sessions, better user retention and increased revenue" - Andrew Paradise, CEO and founder of Skillz
Mobile skill-based gaming: Another way for devs to monetize | GamesIndustry International
"While mobile gaming continues to boom, game developers need innovative, yet complementary ways to monetize their content. 80 percent of mobile games revenue went to the top 20 development studios last year" - Andrew Paradise, CEO and founder of Skillz
Mobile skill-based gaming: Another way for devs to monetize | GamesIndustry International
Smartphone gamers will spend $6B on in-app purchases in 2016
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
North America, China, and the Far East will account for 86% of all in-game spending by tablet gamers by 2016
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
Tablet gamers will spend $3.03B on in-app purchases in 2016, up from $301M 2012
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
BackFlip Studios games have accounted for 275M downloads
Apple - Press Info - Apple Reports Second Quarter Results
Supercell generated $8.5M in revenue per employee in 2012
Apple - Press Info - Apple Reports Second Quarter Results
"I think like everyone, mobile/tablet is the place to be right now" - BBC executive vice president for digital Robert Nashak
BBC aspires to Defiance-like transmedia approach | GamesIndustry International
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International