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Facts Tagged With Mobile games
1-14 of 14 results
"The traditional PC market has more competition than ever. Tablets have taken a huge chunk of the market, new consoles definitely will. But people play on a lot more platforms than they did five or six years ago. They'll play on three or four platforms. They want to enjoy different game experiences" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"It's an uphill battle if you take to tablet development with the same approach and mentality as you would a console, not only because of the way we use the devices - appointment gaming and things like that - but also the business model needs to be factored in to the design of the game. It's not something that can be done halfway through" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"We're not looking to become mobile; we are looking to bring some of the same ideas that we've explored in PC and console to mobile, and we think we'll meet some of our core audience there and hopefully can even expand that audience" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
"Even though we are moving into mobile and are experimenting with free-to-play, we are continuing to refine our abilities in that console space" - Insomniac Games CEO Ted Price
Ted Price aiming to offer "something fresh" among a "sea of sequels" | GamesIndustry International
"You could really just completely tank on mobile, which I don't think is true if you make a good game on PC or console" - Spelunky designer Derek Yu
Mobile "just too scary" for indies, says Spelunky dev | GamesIndustry International
"The whole industry has given so many dollars to tablets and phones - and we're in both those businesses - but if we can get some of those people back into console gaming, there's a lot of dollars to go around" - GameStop CEO J. Paul Raines
GameStop: Next Xbox will be "a very hot, compelling device" | GamesIndustry International
27% of total money spent on games in Turkey is spent on PC or Mac games, compared to 24% for console games, 21% for MMOs, and 10% for mobile games
Infographic Turkey
17.1MM Turkish gamers play social network games, compared to 21.2MM for PC or Mac games, 16.2MM for casual games, 15.1MM for mobile games, and 10.6MM for console games
Infographic Turkey
Turkish gamers spend 22% of their total daily gaming time playing PC or Mac games, 23% social games, 15% mobile games, and 12% console games
Infographic Turkey
62% of U.S. console and PC gamers also play games on mobile devices
Share of paying players amongst 101 million American mobile gamers rises to 36%