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Facts Tagged With Online Gaming
1-20 of 45 results
68% of US gamers who regularly game online do so on a PC, down 4% from 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
The average time per week spent gaming online increased by 6% in 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
72% of US gamers regularly game online, up 5% from 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
"Player behavior is really a problem that needs to be tackled by the whole community. It's not going to be game developers or academics or players; it has to be everyone together" - Riot Games producer T. Carl Kwoh
Riot: Don't ban your players, reform them | GamesIndustry International
About 85% of US social game players acquired in Q3 2012 quit playing after the first day
Playnomics Quarterly US Player Engagement Study
Black internet users spend 6.9% of their online time playing games
Infographics: Insights into the Digital Lives of America’s Black Consumers | Nielsen Wire
84% of trial freemium game users continue to play after the trial ends
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
85% of gamers who are aware of freemium games choose to play them
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
40% of those who have played an upgradable freemium game have made an in-game payment to extend or enhance a game
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
27% of online consumers worldwide play video games online, and 13% play online games such as poker for money
Interconnected World: Entertainment and Gaming | Ipsos
The average Kongregate user plays games on the site more than 40 times per month
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
96% of mobile gamers play at home, 83% while waiting for an appointment, 72% while commuting and 64% both at work and out with friends
Where People Play
44% of mobile gamers primarily play games at home, 22% “while waiting for something,” and 21% while traveling
INFOGRAPHIC: 44% of Mobile Gamers Play Games When They’re Not Mobile | Mobile Marketing Watch
32% of U.S. mobile subscribers play games on their devices, and 25% listen to music
comScore Reports January 2012 U.S. Mobile Subscriber Market Share - comScore, Inc
33% of online Europeans use a PC, laptop or Mac to play videogames, followed by Nintendo Wii (28%), Nintendo DS (23%) and Playstation 3 (15%)
The Data Digest: Gaming Devices In Europe | Forrester Blogs
At least 50% of all online Canadian moms use email, search engines, social networks, SMS, IM, online games, and news sites
Mediative-A-glimpse-into-the-Online-Behaviours-of-Women.pdf (application/pdf Object)
26% of U.S. online gamers have purchased virtual goods as a gift
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.
U.S. consumers who purchase virtual goods spend an average of $64 per year, with 12% spending $100 or more
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.