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Facts Tagged With Online Gaming
1-20 of 21 results
27% of total money spent on games in Turkey is spent on PC or Mac games, compared to 24% for console games, 21% for MMOs, and 10% for mobile games
Infographic Turkey
17.1MM Turkish gamers play social network games, compared to 21.2MM for PC or Mac games, 16.2MM for casual games, 15.1MM for mobile games, and 10.6MM for console games
Infographic Turkey
Turkish gamers spend 22% of their total daily gaming time playing PC or Mac games, 23% social games, 15% mobile games, and 12% console games
Infographic Turkey
62% of U.S. mobile gamers play social games, compared to 53% for action, 40% for puzzle and 28% for casino-style games
Where People Play
96% of mobile gamers play at home, 83% while waiting for an appointment, 72% while commuting and 64% both at work and out with friends
Where People Play
The top 4 mobile app types purchased by U.S. Hispanics are games (48%), songs (41%), navigation (24%), and books (23%)
Hispanics Will Spend $17.6B on Mobile Devices in 2012, Zpryme INFOgraphic Presents Survey Findings
44% of mobile gamers primarily play games at home, 22% “while waiting for something,” and 21% while traveling
INFOGRAPHIC: 44% of Mobile Gamers Play Games When They’re Not Mobile | Mobile Marketing Watch
32% of U.S. mobile subscribers play games on their devices, and 25% listen to music
comScore Reports January 2012 U.S. Mobile Subscriber Market Share - comScore, Inc
27% of women age 30 and over play mobile games more than three hours a day, compared to 19% of men the same age
Quarter of women play more than 3 hours of mobile games daily — Tech News and Analysis
Global mobile gaming revenue is expected to reach $11.4B in 2014, up from $5.6B in 2010
Mixpanel-mobile-money-infographic-740px
The digital market is currently valued at close to $20B, and will over the next 3 years will show the most growth in the gaming sector, with mobile growth reaching 100%
GameStop expects digital to grow 75% to $35 billion by 2014 | VG247
The average mobile gamer plays an average of 7.8 hours a month. Those with iPhones tend to play around 14.7 hours each month while those with Android smartphones play around 9.3 hours per month
Play Before Work: Games Most Popular Mobile App Category in US | Nielsen Wire
Consumer spending on games in the U.S. in 2011 will total $21.6B, slightly lower than 2010. In 2012, growth should hit 3% as online and mobile games continue to increase their share of the total market and console games spending stabilizes
Total US Games Market Size in 2011: $21.6bn
No other country has as much of a difference between time and money spent than the UK, where online and mobile gaming takes 60% of time but only 35% of money
Total UK Games Market in 2011: £3.6bn
Consumer spending on games in the UK in 2011 will total £3.6B, slightly lower than 2010’s £3.7B. In 2012, growth will likely be 2% in the market, as online and mobile games continue to increase their share of the total market
Total UK Games Market in 2011: £3.6bn