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Facts Tagged With Online Gaming
21-40 of 146 results
Since Q1 2010, online gaming companies have received $3.1B in VC funding over 356 deals vs $1.3B for mobile gaming over 190 deals
Mobile Gaming Closing the Gap on Online Gaming
Worldwide consumer spending on video games on connected TVs will grow to $1.6B in 2016 from $88MM in 2012
Games on Connected TVs: An Industry Readies Itself to Execute
27% of total money spent on games in Turkey is spent on PC or Mac games, compared to 24% for console games, 21% for MMOs, and 10% for mobile games
Infographic Turkey
17.1MM Turkish gamers play social network games, compared to 21.2MM for PC or Mac games, 16.2MM for casual games, 15.1MM for mobile games, and 10.6MM for console games
Infographic Turkey
Turkish gamers spend 22% of their total daily gaming time playing PC or Mac games, 23% social games, 15% mobile games, and 12% console games
Infographic Turkey
More than 60% of China’s online games revenues comes from MMOGs
Niko forecasts MMOGs to generate $6.1 billion in China in 2012
The MMOG market in China will generate $6.1B in revenue in 2012
Niko forecasts MMOGs to generate $6.1 billion in China in 2012
Tencent leads the online gaming market in China with a 33.7% share followed by Netease (17.3%) and SNDA (16%)
Analysys International: Tencent Lead China Client Online Game Market 2012Q1
Black internet users spend 6.9% of their online time playing games
Infographics: Insights into the Digital Lives of America’s Black Consumers | Nielsen Wire
38% of the U.S. population ages 2 and older currently play some type of freemium game
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
84% of trial freemium game users continue to play after the trial ends
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
85% of gamers who are aware of freemium games choose to play them
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
40% of those who have played an upgradable freemium game have made an in-game payment to extend or enhance a game
40 Percent Of Those Who Have Played An Upgradable Freemium Game Title Report Making An In-Game Payment– NPD
27% of online consumers worldwide play video games online, and 13% play online games such as poker for money
Interconnected World: Entertainment and Gaming | Ipsos
The Asia-Pacific digital games market will more than double to $30.3B by 2016
Digital gaming market in Asia-Pacific to more than double to US$30.3bn » Ovum
Asia and Europe is expected to account for 87% of the revenue for online and mobile games by 2015, with China leading the way at 36% of the market
Global Games Investment Review 2012 (Executive Summary)
Global mobile and online game revenue will grow to $41B in 2015, or 50% of the video game market, up from $22B or 39% in 2010
Global Games Investment Review 2012 (Executive Summary)