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Facts Tagged With Smartphone
1-20 of 74 results
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think with gaming becoming more and more ubiquitous on all of our devices you're going to see a lot of money and energy going into games that have broad appeal" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"You're seeing the value expectation for consumers on iOS going up; it's a tremendous challenge for developers right now. There is a little bit of an arms race" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
Smartphone gamers will spend $6B on in-app purchases in 2016
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
21% of smartphone and tablet owners who use screen mirroring capabilities have done so with video games
Screen Mirroring Awareness Reaches 40 Percent of Smartphone and Tablet Owners, According to The NPD Group – NPD.com
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"The whole industry has given so many dollars to tablets and phones - and we're in both those businesses - but if we can get some of those people back into console gaming, there's a lot of dollars to go around" - GameStop CEO J. Paul Raines
GameStop: Next Xbox will be "a very hot, compelling device" | GamesIndustry International
Rovio's total consolidated full year revenue reached €152.2M in 2012, up from €75.6M in 2011
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Rovio's net profit after tax was €55.5M in 2012, up from €35.4M in 2011
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Rovio's earnings before interest and taxes were €76.8M in 2012, up 64% from year 2011
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
The number of Rovio employees grew from 224 to 518 during 2012
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Consumer products account for 45% of Rovio's total revenue
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
As of December 2012, Rovio had 263M active monthly users across all platforms
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Consumers worldwide have downloaded over 1.7B Rovio games
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Rovio's total consolidated full year revenue grew by 101% in calendar year 2012
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Smartphone users spend an average of 594.1 minutes per month playing games on their devices
Apple iPhones Lead Android Smartphones for Time Spent With Gaming Apps - Feb 12, 2013
78.8% of smartphone users play games on their devices
Apple iPhones Lead Android Smartphones for Time Spent With Gaming Apps - Feb 12, 2013