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Facts Tagged With Social Gaming
1-6 of 6 results
"I think consumers by now have seen every monetization trick [for social and mobile games]...There really aren't issues around monetization, whether it's too aggressive or ads are too in-your-face" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
The average free-to-play social game derives 40% of its revenue from advertising and offers, and 60% from virtual goods
Social Network Games 2012: Casual Games Sector Report