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Facts Tagged With Social Gaming
1-20 of 26 results
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
About 85% of US social game players acquired in Q3 2012 quit playing after the first day
Playnomics Quarterly US Player Engagement Study
65% of Facebook app users say they have played a game on Facebook in the past twelve months
Survey Reveals Inadequacies in Monetizing Facebook Apps and Mobile Apps
79% of Facebook game players that spend on games spend in two or fewer games per month
Monetization Research | Arkadium
67% of Facebook game buyers wait more than a week before they are convinced to purchase in a Facebook game
Monetization Research | Arkadium
52% of Facebook social game purchasers typically stay in the $0-$5 range for in-game purchases
Monetization Research | Arkadium
17% of Japanese social gamers will pay for their games in some form in 2013, up from 10% in 2010
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...
Brazilian social gamers spent half as much on city building games in March 2012 than they did in November 2011
Hardcore social gamers now outspend mainstream gamers 2 to 1 - SuperData
The average age of Brazilian hardcore social gamers is 27, compared to 35 for those who play city building games
Hardcore social gamers now outspend mainstream gamers 2 to 1 - SuperData
Brazilian social gamers spend an average of $10.29 per month on city building games, up from $8.47 in February 2012
Hardcore social gamers now outspend mainstream gamers 2 to 1 - SuperData
Brazilian hardcore social gamers spend an average of $22.36 per month, up from $17.41 in February 2012
Hardcore social gamers now outspend mainstream gamers 2 to 1 - SuperData
26% of U.S. online gamers have purchased virtual goods as a gift
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.
U.S. consumers who purchase virtual goods spend an average of $64 per year, with 12% spending $100 or more
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.
61% of U.S. and U.K. social gamers play Facebook games
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012
81% of U.S. and U.K. social media users play social games
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012
81MM people in the U.S. and U.K. play social games on a daily basis
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012
120MM people in the U.S. and U.K. play social games on a weekly basis
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012