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Facts Tagged With Social Gaming
1-8 of 8 results
About 85% of US social game players acquired in Q3 2012 quit playing after the first day
Playnomics Quarterly US Player Engagement Study
26% of U.S. online gamers have purchased virtual goods as a gift
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.
U.S. consumers who purchase virtual goods spend an average of $64 per year, with 12% spending $100 or more
Virtual Goods Spending Topped $2 Billion In U.S. In 2011 | Frank N. Magid Associates, Inc.
61% of U.S. and U.K. social gamers play Facebook games
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012
81% of U.S. and U.K. social media users play social games
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012
81MM people in the U.S. and U.K. play social games on a daily basis
81% of Social Consumers Likely to Play Social Games | | Pivot Conference 2012