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Facts Tagged With Social Gaming
1-20 of 26 results
"Games revenue in Q1 [2013] benefited from the growth of games launched in the past year, and also from our efforts to increase game distribution, usage, and payments conversion" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're up to 81 of the top-grossing 100 iOS apps, and 70 of the top-grossing Android apps are connected in with Facebook, so we're getting good coverage" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"With the exception of our largest partner, Zynga, whose growth hasn't been as awesome as everyone had hoped, the rest of the [gaming] community is actually growing quite well and is quite healthy" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We believe Facebook continues to offer a compelling platform for developers to build great games and businesses, and we will continue to invest in this area" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're pleased that Q1 [2013] represented [Facebook's] largest three month quarter of games revenue to date, despite a 37 percent drop in year over year payments volume from our largest developer, as our other developers increased their payments volumes by almost 60 percent and we saw a record number of people playing games on Facebook" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Hardcore social players who play this game multiple times a day every day are pretty much committed to that game. I don't know many people who have a huge affinity for, for example, FarmVille, and also play another game and are just as invested. So I think once you lose that customer, they're gone" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
65% of Facebook app users say they have played a game on Facebook in the past twelve months
Survey Reveals Inadequacies in Monetizing Facebook Apps and Mobile Apps
230M global Facebook users played games on Facebook in a 30-day period
230 Million People Played Games On Facebook.com In The Last 30 Days | TechCrunch
79% of Facebook game players that spend on games spend in two or fewer games per month
Monetization Research | Arkadium
67% of Facebook game buyers wait more than a week before they are convinced to purchase in a Facebook game
Monetization Research | Arkadium
52% of Facebook social game purchasers typically stay in the $0-$5 range for in-game purchases
Monetization Research | Arkadium
Kongregate's average revenue per users is 60% higher than Facebook's for games on both platforms
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
The Facebook gaming market will reach $2.79B in 2013, up from $1.31B in 2010
Social Network Games 2012: Casual Games Sector Report
15MM consumers purchased virtual goods using Facebook Payments in 2011
Amendment No. 2 to Registration Statement on Form S-1