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Facts Tagged With Social Gaming
1-20 of 36 results
"Games revenue in Q1 [2013] benefited from the growth of games launched in the past year, and also from our efforts to increase game distribution, usage, and payments conversion" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're up to 81 of the top-grossing 100 iOS apps, and 70 of the top-grossing Android apps are connected in with Facebook, so we're getting good coverage" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"With the exception of our largest partner, Zynga, whose growth hasn't been as awesome as everyone had hoped, the rest of the [gaming] community is actually growing quite well and is quite healthy" - Facebook CEO Mark Zuckerberg
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We believe Facebook continues to offer a compelling platform for developers to build great games and businesses, and we will continue to invest in this area" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"We're pleased that Q1 [2013] represented [Facebook's] largest three month quarter of games revenue to date, despite a 37 percent drop in year over year payments volume from our largest developer, as our other developers increased their payments volumes by almost 60 percent and we saw a record number of people playing games on Facebook" - Facebook CFO David Ebersman
Facebook: Q1 game revenue up 12%, Zynga down 37% | GamesIndustry International
"Hardcore social players who play this game multiple times a day every day are pretty much committed to that game. I don't know many people who have a huge affinity for, for example, FarmVille, and also play another game and are just as invested. So I think once you lose that customer, they're gone" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"The closest thing we've had to a mass market, frankly, has been the social and mobile spaces. From my perspective, television is the mass market and we're the fringe" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"Konami is more optimistic about the potential for mobile games or cross-connected mobile social games, so that will be our primary focus for the immediate future" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
"It's not nearly as expensive to make a successful mobile game as a social game. With a lot of mobile titles you don't have things like server costs or server scaling, server crashes" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
"I think consumers by now have seen every monetization trick [for social and mobile games]...There really aren't issues around monetization, whether it's too aggressive or ads are too in-your-face" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
230M global Facebook users played games on Facebook in a 30-day period
230 Million People Played Games On Facebook.com In The Last 30 Days | TechCrunch
Social gaming revenue more than doubled between 2010 and 2011 and is expected to reach $6.2B globally in 2012
Gartner Says Worldwide Social Media Revenue Forecast to Reach $16.9 Billion in 2012
Kongregate's average revenue per users is 60% higher than Facebook's for games on both platforms
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
The worldwide social gaming market will reach $8.64B in 2014, up from $3.65B in 2010
Social Network Games 2012: Casual Games Sector Report
Social role playing games generate an expected average daily revenue per user of 5-10 cents, compared to 3-7 cents for adventure games, and 1-5 cents for simulations
Social Network Games 2012: Casual Games Sector Report
Zynga social games attract 46MM daily active users, compared to 12.4MM for EA and 7.5MM for wooga
Social Network Games 2012: Casual Games Sector Report
The average free-to-play social game derives 40% of its revenue from advertising and offers, and 60% from virtual goods
Social Network Games 2012: Casual Games Sector Report