Refine Your Results:
Topic
Technology
General Technologies
Specific Technologies
Region
Asia
Country
Eurasia
Europe (Western)
North America
Region
Industry
Consumer
Company
Source
Facts Tagged With Social Gaming
1-17 of 17 results
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"The closest thing we've had to a mass market, frankly, has been the social and mobile spaces. From my perspective, television is the mass market and we're the fringe" - EA CCO Richard Hilleman
EA: "Gaming isn't mass market yet" | GamesIndustry International
"Konami is more optimistic about the potential for mobile games or cross-connected mobile social games, so that will be our primary focus for the immediate future" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
"It's not nearly as expensive to make a successful mobile game as a social game. With a lot of mobile titles you don't have things like server costs or server scaling, server crashes" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
"I think consumers by now have seen every monetization trick [for social and mobile games]...There really aren't issues around monetization, whether it's too aggressive or ads are too in-your-face" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
80-90% of Japanese paying social gamers pay via their monthly mobile phone bills
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Tha...
17.1MM Turkish gamers play social network games, compared to 21.2MM for PC or Mac games, 16.2MM for casual games, 15.1MM for mobile games, and 10.6MM for console games
Infographic Turkey
Turkish gamers spend 22% of their total daily gaming time playing PC or Mac games, 23% social games, 15% mobile games, and 12% console games
Infographic Turkey
6.1MM EU5 smartphone gamers (13.2% of smartphone gamers overall) log into a social game on their devices at least once monthly
European Mobile Gaming Gets Social: Rise in Smartphone Adoption Drives Increase in Mobile Gaming and Social Play
Mobile social game revenues will reach $3.37B in 2014, up from $1.09B in 2011
Mobile Gaming 2012: Casual Games Sector Report
62% of U.S. mobile gamers play social games, compared to 53% for action, 40% for puzzle and 28% for casino-style games
Where People Play
Facebook sends more than 60MM visitors every month to apps and games
Growing Mobile Apps and Games with Facebook Platform - Facebook Developers
Zynga launched 12 games in 2011, including 4 on web-based platforms and 8 on mobile platforms
Zynga Reports Fourth Quarter and Full Year 2011 Financial Results