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Facts Tagged With Strategy
1-20 of 1098 results
"[Online gaming] needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates. The walled garden will fall eventually" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
"The risk is that either or both of the new platforms [PlayStation 4 and Xbox One] emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising" - former EA CEO John Riccitiello
Next-gen consoles ready to thrive, says Riccitiello | GamesIndustry International
"Successful companies today need to know who their customers are talking to, what to say and how to say it to create valuable and compelling customer experiences" - SDL chief strategy officer Joe Stanhope
SDL Survey Reveals Consumers Want Brands to Offer Consistent Experience | SDL
"You have so many people who have left console development because it's become so expensive, so time-consuming and only the major players can partake, which means you get projects that aren't as creative and projects where you aren't as involved because you're a smaller cog in the machine. I think that's going to be really hard for them to get those people back" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"It's an uphill battle if you take to tablet development with the same approach and mentality as you would a console, not only because of the way we use the devices - appointment gaming and things like that - but also the business model needs to be factored in to the design of the game. It's not something that can be done halfway through" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think with gaming becoming more and more ubiquitous on all of our devices you're going to see a lot of money and energy going into games that have broad appeal" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"You're seeing the value expectation for consumers on iOS going up; it's a tremendous challenge for developers right now. There is a little bit of an arms race" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"We need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we're just souping up what's already been done" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"With any storytelling medium or any medium at all, you want to have conflict because that's how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn't necessarily tied into a deeper, more meaningful story" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"Historically, companies such as Apple, Google and Amazon have primarily focused on cloud music from a storage perspective; as a remote locker for downloaded tracks. Apple’s forthcoming iRadio service is likely to bring significant pressure to bear on the existing players – and prompt competing offerings from the other major OTT companies" - Juniper Research analyst Dr. Windsor Holden
Press Release: Mobile Streamed Music Revenues to Rise More than 40% this Year to $1.7bn, Juniper Research Finds
"While the availability of direct carrier billing is patchy, the various benefits which the mechanism offers - higher conversion rates, opportunities to monetise unbanked customers - suggest that deployments will rise significantly in the medium term" - Juniper Research analyst Dr. Windsor Holden
Press Release: Mobile Content Revenues Expected to Rise From More Than $40bn This Year to $65bn in 2016, Juniper Research Finds
"An individual’s mood and situation has a strong effect on what will be snacked on. Connecting your marketing messages to the emotional nature of snacking – think taste, cravings and indulgence — will help drive your product’s selection" - NPD food and beverage industry analyst Darren Seifer
Kids and Teens Are Top Consumers of Snack-oriented Convenience Foods While Women Outpace Men, Reports NPD – NPD.com
"For people starting up companies, they shouldn't waste time following other people's paths. They should follow their own path. That's the only way they'll achieve success. And if it's not, it's the only way they'll achieve happiness" - Ensemble Studios founder Tony Goodman
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"Every company has plans, and they're excited about their own plans and committed to their own plans. And if somebody comes along and says, 'Why don't you abandon those plans and accept this offer,' it is often the case that the offer is going to feel underwhelming, and not really capture the perceived value" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"For me, it continues to be about whether or not there's a quality idea that feels like it makes so much sense and is so compelling and so timely. And you can't schedule that like a train. You have to wait and feel it. It's not something you can plan on" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"Great entrepreneurs are focused on ideas that the world needs, and then they relentlessly pursue their commitment and their vision about those ideas. As a result, they're really focused on the execution of the idea, and if it ends up making money, it's a byproduct of that process" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"A lot of the people for whom it is really about the money tend to make lousy entrepreneurs" - EA founder Trip Hawkins
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"There's a little bit of a trap you get caught in of trying to outdo the success you've had in the past, or the expectation of success that people have of you to be successful again. And sometimes that gets in the way of trying things and being willing to fail" - Ensemble Studios founder Tony Goodman
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International
"My goal is to start a company I believe in first and is something that I want to do. Then as far as goals go, we do have in mind the possibility of exiting, or making a hit product that's profitable on its own and not selling. You have the idea of some kind of win, but there's no particular focus on selling out" - Ensemble Studios founder Tony Goodman
Selling Your Children: Game Entrepreneurs On Letting Go | GamesIndustry International