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1-6 of 6 results
"What's holding us back, traditionally, from iOS devices is that we have developed a sufficiently sophisticated touch-screen interface. There's no reason we shouldn't make our games on iOS or Android. They're both good operating systems and the install bases are huge" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"Until Apple releases its game pads, you're not going to see the hardcore games being released on iOS. But as soon as they do, and I think and hope it will be very soon, then you're going to start seeing the hardcore fans going towards Apple" - Paradox CEO Fredrik Wester
The Wester Front: Paradox CEO on life as a niche publisher
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"You're seeing the value expectation for consumers on iOS going up; it's a tremendous challenge for developers right now. There is a little bit of an arms race" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International