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Facts Tagged With Tablets
1-20 of 31 results
"I think it's a challenging time to be a console maker, or at least one of the big three. When I think about why they have arrived at the position they have, so much of it has to do with the developer ecosystem. This is why Apple has been successful, because they have an army of developers making apps for them, because they've made it easy to do that" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"It's an uphill battle if you take to tablet development with the same approach and mentality as you would a console, not only because of the way we use the devices - appointment gaming and things like that - but also the business model needs to be factored in to the design of the game. It's not something that can be done halfway through" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"I think with gaming becoming more and more ubiquitous on all of our devices you're going to see a lot of money and energy going into games that have broad appeal" - Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"You're seeing the value expectation for consumers on iOS going up; it's a tremendous challenge for developers right now. There is a little bit of an arms race" - Rally Games founder Jeremy Pope
Former GTA Producer: Why I'll Never Work On Violent Games Again | GamesIndustry International
"What we're seeing is that a lot of those core players are getting iPads or they have their phones and are looking for things to do that have the strategy element and the gameplay of some of the games they are used to on PC or console" - Firaxis Games founder Sid Meier
Sid Meier: We must not forget the value of the core gamer | GamesIndustry International
North America, China, and the Far East will account for 86% of all in-game spending by tablet gamers by 2016
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
Tablet gamers will spend $3.03B on in-app purchases in 2016, up from $301M 2012
Press Release: Tablet Gamers to Spend Over $3bn on In-App Purchases in 2016 Finds Juniper Research
"People play on Facebook at their work, on the bus with their mobile phone, and when they get home, they play on their tablet. They're still at those places with those devices, so I think they'll find other content" - Konami director of digital publishing John Coligan
Perils of Whale Hunting: When F2P Players Leave The Sea | GamesIndustry International
"You can make one Android app, port it to smart TV, a tablet, Ouya, all these new devices coming out for the home. There's a growing opportunity there" - Konami director of digital publishing John Coligan
Konami mobile exec: Player acquisition "keeps me up at night" | GamesIndustry International
Rovio's total consolidated full year revenue reached €152.2M in 2012, up from €75.6M in 2011
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Rovio's net profit after tax was €55.5M in 2012, up from €35.4M in 2011
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Rovio's earnings before interest and taxes were €76.8M in 2012, up 64% from year 2011
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
The number of Rovio employees grew from 224 to 518 during 2012
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Consumer products account for 45% of Rovio's total revenue
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
As of December 2012, Rovio had 263M active monthly users across all platforms
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Consumers worldwide have downloaded over 1.7B Rovio games
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
Rovio's total consolidated full year revenue grew by 101% in calendar year 2012
Rovio Entertainment Reports 2012 Financial Results - Rovio Entertainment Ltd
38% of video game developers released their last game for smartphones and/or tablets, 55% are making their current games there, and 58% plan to release their next games on these platforms
GDC State of the Industry research exposes major trends ahead of March show