Refine Your Results:
Topic
Technology
General Technologies
Region
Industry
Consumer
None
Company
Source
Facts Tagged With Ubisoft
1-20 of 22 results
Ubisoft projects revenues to reach $90.02M in Q1 of fiscal year 2013, down 47% year over year
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft's online and digital revenue reached $190.33M in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft projects online and digital revenues to increase by 50-70% in fiscal year 2013
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft projects revenues to reach $1.83B in fiscal year 2013
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft's casual game revenue decreased by 32%, to $421.81M, in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft's net income increased by 74%, to $83.37M, in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft's core business increased by 60%, to $1.19B, in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
Ubisoft's revenue increased by 18%, to $1.62B, in fiscal year 2012
UBISOFT® REPORTS FULL-YEAR 2012-13 SALES AND EARNINGS FIGURES
"[Always online] services need to provide clear benefits. It's important to be able to provide direct connections between us and our consumers, whether that's extra content or online services, a lot of successful games have that" - Ubisoft Montreal head Yannis Mallat
Ubisoft's Mallat says audience is ready for always-online | GamesIndustry International
"I would say that a lot of people are already always online through other devices. I would suspect that the audience is ready" - Ubisoft Montreal head Yannis Mallat
Ubisoft's Mallat says audience is ready for always-online | GamesIndustry International
"It's important to have agency experience. I've seen some good PR people without agency experience, but there are so many fundamental PR skills that you have a chance to hone, not the least of which is simple media relations" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"At the end of the day, as both a PR person and as a consumer, I want a clear, concise message" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"We are at a juncture where social media is a fundamental component of PR" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"Success is driven by how much people are talking about our games, the tone of the conversations, what stories are being told about our games, and how my efforts support the other marketing and developer branches" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"It's always more impactful when all the marketing levers work together. The companies I've worked with have been really fantastic about letting me brainstorm and execute out of the box ideas; these are even more exciting and impactful when other divisions get behind the idea" - Ubisoft senior public relations manager Stone Chin
Talking Shop: Assassin's Creed IV's Senior Public Relations Manager | GamesIndustry International
"It's a question of bringing quality content to the gamers and enjoying great success thanks to that. So it's OK to invest more when you get more in return" - Ubisoft Montreal CEO Yannis Mallat
"No room for B-games," says Ubisoft Montreal head | GamesIndustry International
"That's my recipe for AAA games. You gather as much talent as possible, and you give them three things: Trust, means, and insane challenges. Usually they come back with pretty good stuff" - Ubisoft Montreal CEO Yannis Mallat
"No room for B-games," says Ubisoft Montreal head | GamesIndustry International
"I think that companies that put quality and consumer value as a primary focus, as we've been doing at Ubisoft, will enjoy great success" - Ubisoft Montreal CEO Yannis Mallat
"No room for B-games," says Ubisoft Montreal head | GamesIndustry International
"On one end of the spectrum you will have all the big, AAA blockbuster games that [offer] more and more production values, more value for the players, but there will be fewer of them taking a bigger chunk of the market" - Ubisoft Montreal CEO Yannis Mallat
"No room for B-games," says Ubisoft Montreal head | GamesIndustry International