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Facts Tagged With USA
1-20 of 113 results
68% of US gamers who regularly game online do so on a PC, down 4% from 2012
The NPD Group: Report Shows Increased Number of Online Gamers and Hours Spent Gaming – NPD.com
39% of US consumers who watch original professional digital video programming do so on desktop computers
45 Million Viewers Per Month Watch Original Professional Digital Video Programming, According to New IAB Research
14% of American adults with annual household incomes over $100,000 read financial news on a computer at least once per week, compared to 8% for all American adults
Shullman Research - Different Ways Consumers Consumed Business/Financial/Economic/Investment News
9% of American adults with annual household incomes over $100,000 watch financial news on a computer at least once per week, compared to 3% for all American adults
Shullman Research - Different Ways Consumers Consumed Business/Financial/Economic/Investment News
71% of teens with home computer access share a computer with other family members
Teens and Technology 2013 | Pew Research Center's Internet
93% of US teens have access to a computer at home
Teens and Technology 2013 | Pew Research Center's Internet
Dell's US PC shipments declined by 14% in Q1 2013
PC Shipments Post the Steepest Decline Ever in a Single Quarter, According to IDC
HP's US PC shipments declined by 22.9% in Q1 2013
PC Shipments Post the Steepest Decline Ever in a Single Quarter, According to IDC
US PC shipments totaled 14.2M units in Q1 2013, down 12.7% from Q1 2012, and 18.3% from Q4 2012
PC Shipments Post the Steepest Decline Ever in a Single Quarter, According to IDC
34% of US tablet owners use their devices to shop on weekends, compared to 24% for PC users
L2: A Think Tank for Digital Innovation » Tablets: Retail 2013
The average retail brand site takes 2.5 times longer to load on tablets than it does on desktops
L2: A Think Tank for Digital Innovation » Tablets: Retail 2013
US consumers spend $368M on used and rental video and PC game software per quarter
Research Shows $2.88 Billion Spent On Video Game Content in the U.S. for Second Quarter 2012
US consumers spend $1B on new physical video and PC game software per quarter
Research Shows $2.88 Billion Spent On Video Game Content in the U.S. for Second Quarter 2012
The PC gaming market in the US, UK, Germany, Japan, and South Korea grew by 9% in 2012, to $8.4B
PC Gaming Alliance
15% of US men with smartphones prefer to use their phones instead of desktop computers to purchase home electronic products, compared to 10% for women
Does Gender Matter?
29% of US men with smartphones prefer to use their phones instead of desktop computers to purchase entertainment products, compared to 26% for women
Does Gender Matter?
The average African American spends 55 hours per week engaging with media content across all screens, compared to 35 hours for Hispanics, and 27 hours for Asian Americans
Zero-TV Doesn’t Mean Zero Video
37% of US households which do not watch traditional TV watch content on a desktop computer
Zero-TV Doesn’t Mean Zero Video